What do PCs spend their gold on? (3.5)
I'm a relatively new DM for a couple of people playing 3.5, and they're starting to rack up some gold. When they asked me what they could spend it on, I didn't quite know how to answer them. Do I just show them the tables of loot from places like http://www.dandwiki.com/wiki/SRD:Wondrous_Items and tell them to go wild? Or is there a specific way I'm supposed to offer them choices? Thanks for your help with a probably dumb question. I'm new at this.
Posted Sep 9, 2014, 7:12 AM UTC
First of all, never ever use dandwiki, it's filled with inaccuracies, misinformation, and homebrew that's indistinguishable from official material. d20srd.org is the place to get your core rules references, or go to dndtools.eu for everything else, as both of those will only contain official, up to date WotC material.
With that said, just let them buy magic items, subject to the community's 'GP limit' stat detailed in Table 5-2: Random Town Generation on page 137 of the DMG. See the section at the top of the right hand of that page, labeled Community Wealth and Population for more details on that.
For what to buy, in the lower levels everyone should try to pick up a healing belt and an anklet of translocation in the Magic Item Compendium. From there check the list of Necessary Magic Items, Shax's Indispensable Haversack, and Bunko's Bargain Basement for additional items.
For item recommendations for a particular type of character, just google '(class/role) handbook' and follow results at brilliantgameologists, minmaxboards, and giantitp, never ever click a dandwiki link again. For example, if you want to know what to get an archer, google '3.5 archery handbook' and the top three results are all three the same guide, posted in three different places. Just pick the most recent one and scroll down to the equipment section.
OP listen to this man he speaks truth.
OP, listen to this man, he bolsters the man who speaks the truth.
This, but add some flair for your locations. In my world, different cities/towns/regions have entirely different styles to their weapons and armor, as well as access to magical enchantment. Think about where your players are, and what the culture of the area feels like.
For instance, if I had players wandering in a wasteland and trading with nomads, they probably wouldn't be able to find too many edged weapons or heavy armor since nomads move too often to support a forge. They would have plenty of skins and leather though.
I mainly use dandwiki for monster stats. We've been using roll20 and I just copy and paste the table of stats into a field. The ones on d20srd don't paste quite as well. I HAVE noticed the large amount of homebrew. d20srd seems to be a lot faster, especially for searching. I try to avoid dndtools, simply because I'm trying to stick with the basic rulebooks. I just don't have the mental capacity to know what's in all 49 of the extra rulebooks. Is this something that I need to do as a DM? Looking at dndtools is a little bit like trying to sip from a fire hose.
I could definitely see myself taking from those links of magic items though. I'll have to seriously consider bringing in some stuff from other rulebooks...
Thanks for your help!