r/Bravenewbies•
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Planetside 2 final prep and plans.

Plans as far as who and what: http://www.reddit.com/r/Bravenewbies/comments/2flhff/join_me_in_having_fun_in_planetside_2_fun_times/

What you should do before the main event first list: http://www.reddit.com/r/Bravenewbies/comments/2fti0m/what_you_should_do_in_planetside_2_before_friday/

Time of event start: 2130 Eve time on the 12th.

Server: Emerald

Faction: NC

Outfit: Brave Collective

Comms: In game. Be sure to have at least platoon chat and squad chat set up. Outfit chat may be useful as well. Proximity chat can be hilarious and useful. Make sure people can hear you, as the volume settings can be a little weird. We may end up with a mumble server of our own (temporarily), but I doubt it.

Things that will be very useful for each class:

  • Medic: Revive grenades. An upgraded medic-gun.

  • Light Assault: C4

  • Heavy Assault: C4

  • Engineer: An upgraded repair-gun.

  • Infiltrator: Terminal Hacking, Proximity Mine, Stalker Cloak, SMG (yes, this is the most skill and cert intensive class)

Core things to understand:

  • To capture a base, you must control the control points marked as A, B, and C. Most places have only A. Then a counter ticks down. The counter acts as a tug of war, in that the enemy recapping a point does not reset the current, but changes it's direction towards them. This is true for both offense and defense. Some bases have shields powered by shield generators. Blow them up by being near them, then holding down E until the progress bar that pops up on it is finished. It will then explode a short while later, as long as the enemy does not reverse it. If exploded, these need an engineer to repair them. Some bases also have the spawn point function like this. This "generator" is calls a TCU.

  • Sunderers are troop transports that function as spawn points when deployed. Deploy these by pressing 'B'. These are very important to destroy if enemy, and protect if friendly. These win or lose battles.

  • Medics can revive you, so if you die near a group of friendlies, don't just auto-respawn at the nearest Spawn Room or Sunderer. Give the medics a bit of time to get you back in the fight. You can see if and when a medic is reviving you. If he succeeds, you will be asked if you wish to accept the res. Depending on the level of the medic's medicgun, you will respawn with less than max health. This is why it is important to upgrade that medicgun. The first few upgrades are cheap and worth it.

  • Light assaults, use your mobility and jetpack to fly over enemy groups and vehicles, drop your C4, and blow them up.

  • WORK WITH YOUR SQUAD Always be aware of what you squad is doing, and what squad you are in. If you squad is tasked with an objective, do it. This is the most important thing you need to know.

  • Pay attention to your map. The squad and platoon (group of squads) leaders will be placing markers down of where your objective is. There's tons of other useful info there, including where the spotted enemies are, where friendlies are, where objectives are, where cap points are, etc.

  • Get in the Brave Collective outfit. It is set to auto-accept.

  • Lastly, keep checking back here, as more information will be coming. Also, look for a ping, cause this is actually getting pinged.

Posted Sep 11, 2014, 5:12 PM UTC · edited

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