A quick question about camera focus
Hey guys, an ex-maya user here. A quick question about pressing Z in 3ds Max, which I expected to work exactly the same as "F" keys does in Maya. In 3ds Max it focuses on the selected object well, but when I try to focus on selected components (on a face for example), camera orbits around some weird focus point. Any way to fix it? Many thanks in advance.
edit: 3ds Max 2013
Posted Sep 28, 2014, 2:43 PM UTC
24
There are several types of camera orbitting tools in 3ds max. If You want Your camera to rotate around selected objects, You need to choose the one with a green sector in menu, which is in right bottom corner of the screen. Hold down the button, to reveal all 3 types. Hope this helps.
Also, in the latest versions of Max, the orbit shortcut now orbits around the mouse and can be enabled/disabled in the preferences.
This helped indeed! Thanks for saving my sanity.