A quick question about camera focus

Hey guys, an ex-maya user here. A quick question about pressing Z in 3ds Max, which I expected to work exactly the same as "F" keys does in Maya. In 3ds Max it focuses on the selected object well, but when I try to focus on selected components (on a face for example), camera orbits around some weird focus point. Any way to fix it? Many thanks in advance.

edit: 3ds Max 2013

Posted Sep 28, 2014, 2:43 PM UTC

24
besit•

There are several types of camera orbitting tools in 3ds max. If You want Your camera to rotate around selected objects, You need to choose the one with a green sector in menu, which is in right bottom corner of the screen. Hold down the button, to reveal all 3 types. Hope this helps.

3
IDazzeh•

Also, in the latest versions of Max, the orbit shortcut now orbits around the mouse and can be enabled/disabled in the preferences.

2
EightFuckingBitOP•

This helped indeed! Thanks for saving my sanity.

1
Slothemo•

If you're trying to focus with Z in an ortho view (front, left, etc), you'll get some weird orbiting. Press P for perspective view before you press Z. If you have multiple objects selected, it will orbit the center point of those objects.

2