Keen CEO: Level design, bug fixing & stabilization are our new focus
blog.marekrosa.org/2014/10/level-design-stabi...Posted Oct 15, 2014, 7:47 PM UTC
Posted Oct 15, 2014, 7:47 PM UTC
Level design will hopefully lead to the creation of some AI.
Being able to program AI would be amazing. As long as there is a function to have it sense objects at least 1Km away.
I agree, I have a large sized ship that I would love to be able to make autonomous mining drones for all the uranium it needs. My plan is to make a survival scenario with it eventually
Nice post marek! Thanks for showing us on reddit jaco
Edit: sorry for double post, i am on my phone
Awesome announcement, if only I could move to Prague (or had any talent in level design)
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We don’t plan to include any special performance optimizations in this stage (because that could lead to new bugs), except performance issues that happen due to bugs.
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Ah ok, I thought you were referring to the person saying they wouldnt optomize till beta
I wasn't yelling. I calmly replied to the OP of another thread. I specifically said:
The developers either cannot or will be unwilling to optimize the game >to the point< we can have fleet battles in >multiplayer<. We'll be lucky if we ever get the capability to have a fleet running smoothly in single-player.
I never said the developers would -never- optimize the game. I also -never- called them shills (seriously?). Not only are you terrible at reading, but you're also a blatant lair who's trying to throw me under the bus despite the argument from before (that you kept initiating) being over and done with.
Your post here has NOTHING to do with the topic at hand. You're fabricating to make an enemy of someone else, and also to stroke some ego of yours. :/
I have been waiting for this announcement for so long! Best thing that they have said and really makes me excited for where the game is going now. WOOT!
I'm glad they finally said something about this. There was so much complaining after every update about netcode. I was getting tired of doing all the explaining for Keen. Now we can just link the blog post.
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I think this is the exact right time to start the new focus for SE.
I just hope that the features yet to be added is small - large ship merging. Currently it's possible using a bug. I'd be sad if they fixed that bug, but didn't add an actual legitimate and sensible way of merging the two.
Above average pay for Prague or above average pay for the gaming industry? 1 USD = about 20 CZK. So a 200,000 salary is only $10,000 a year. The average wage in the Czech Republic is less than 1/3rd that of Great Britain, France, or Germany.
I'm a level designer, and I'm deeply interested, but I'm seriously going to have to see some actual dollar figures before I stop my other projects to focus on this job opportunity.
So, where are that critics, who said "they have a team and while one developer is working on new features, another one is fixing bugs", "stop creating topics about bug fixing", etc?
I'm really happy about such decision from Keen - game is pretty full of features but needs optimizations and fixes very much.
Awesome
Huzzah!
I was waiting for beta before Keen started looking at bugs, which would mean waiting for an undisclosed amount of time before they start looking at the issues impacting AMD card users (hence why I have not been playing for the past month). This makes me happy indeed.
I've spent considerable effort reducing most of the lag in my solo game. Because of the lag issue I don't want to play multiplayer. Right now I am content to be the lone lifeform in my place of the universe. Still most of the time I don't notice any lag, but some sessions it is there again. I hope that the devs can fix these problems.
Hopefully we still get blueprints in survival and rails sooner rather than later. That's all I'm wanting at this point before they get into the bug-fixing stage.
I'm really looking forward to scenarios though. Hopefully they'll have some integration with survival (and not be a separate thing) so that I can build my base and ships to accomplish the goals.
For what it's worth, I think this is a good move.
Last weekend's Steam sale/free weekend attracted new players - which is a good thing - but I couldn't help but wonder how many were turned off by their experience due to excessive lag or instability.
I just hope in-game programming and survival-mode blueprints fall into the category of "work-in-progress features" Marek mentioned that will be finished before Keen SWH goes into full bug-fixing mode. I think that with those two capabilities, we can live without new features for a while.
Agreed. In-game programming is the only thing that's kept me from spending ALL of my time playing SE.
Same here. Every Thursday I wait for the update and I'm always so disappointed when 'programming' isn't in the changelog.