Is there a way to quickly preview your specular maps?
I'm new to gamedesign and focus on 2D work. I want to make specular maps for a game I'm working on with a small group, but can not predict what they are going to look like. We are using unity, but I have no idea how it works.
Is there a free program that allows you to test your specular maps? I found a program called darkshader, but it costs more than it is worth to me.
Posted Nov 4, 2014, 12:13 PM UTC
As an artist, the Marmoset Toolbag is one of the best rendering tools you can have. It used to be free but unfortunately it isn't anymore - you can at least get the 30 day trial and give it a go.
Other than that, I don't really know of any tools. You can use Unity itself or just get one of your programmers to write you a small OpenGL viewer; for a seasoned developer it shouldn't be too much of a hassle to do.
I'm a student working with other students who are mostly new to game design, so our programmers aren't very experienced either.
Thank you for the link though! I will definitely check it out. A 30 day trial is at least enough for me to mess around with spec maps and get a feeling of how they act with lighting.
Unity viewport is the viewer itself, hehe, no need to write anything.