[standard] A non "Mono-Green" Red/Green Monsters
First the Deck
http://tappedout.net/mtg-decks/29-09-14-NcH-gr-monsters/
3x Courser of Kruphix
4x Elvish Mystic
4x Goblin Rabblemaster
2x Polukranos, World Eater
4x Stormbreath Dragon
4x Sylvan Caryatid
Land (23)
7x Forest
2x Mana Confluence
6x Mountain
4x Temple of Abandon
4x Wooded Foothills
Planeswalker (10)
3x Chandra, Pyromaster
2x Nissa, Worldwaker
2x Sarkhan, the Dragonspeaker
3x Xenagos, the Reveler
Sideboard (15)
4x Anger of the Gods
3x Destructive Revelry
4x Fated Conflagration
2x Hornet Queen
2x Magma Spray
Instant (6)
4x Lightning Strike
2x Stoke the Flames
How the Deck Pairs Up
Jeskai Wins -
We pair well against this deck, Our Manabase isn't painful, or rather is marginally painful. Combined with threats they have problems dealing with (polukranos, stormbreath dragon, sarkhan, nissa) We tend to have winning games more than losing.
We need to be able to deal with Seeker, and Rabblemasters, so we board to make that more possible
OUT 3x Xenagos, 4x rabblemaster
IN 3x destructive revelery, 2x Hornet Queen, 2x Magma Spray
If I am on the Play, I tend to swap the Rabblemasters back in over the Magma Sprays, and hornet queens.
Abzan Mid
Removal, and Lots of Lifegain do not Treat us well, that being said, we have, and hinge on Stormbreath Dragon to win.
The Keys to winning are jamming Chandra early, and then clogging the board with polukranos/xenagos/dorks
Mainboard our removal is Horrible against their deck and we can't kill anything, strikes are better used as burn, and if we jam chandra early, we basically have to hope to hit a stoke to kill a rhino.
Outside that, game plan, race them down with fliers.
We practically lose to a sorin draw, unless we are ahead
OUT - DRAW
2x Nissa, 4x Rabblemaster, 3x Xenagos
OUT - PLAY
2x Nissa, 4x Lightning Strike, 3x Xenagos
IN - 3x Destructive Revelry, 4x Fated Conflagration, 2x Hornet Queen
The different Boards may seem silly, but an early rabblemaster on the play can easily trade for a courser, a positive trade in our direction. Where as ion the draw, at least lightning strike is 3 damage, versus a series of suicidal goblins.
While Xenagos is Great at clogging the board for us pre-board, POST board we likely want to be tapping out for fated conflagration to kill their t4 play.
Nissa just doesn't hold a candle to a hornet queen even if its 2 turns later, Abzan is no hurry to end the game.
The gameplan is usually remove their plays as efficently as possible, holding fateds for rhinos, elspeth, or sorin. Then Beat down with Fliers
Re-animator Strategies
Once again, this deck is filled with cards we have issues beating. The gameplan is generally. Jam a threat early, and get there between a mess of removal and fast clocks.
OUT - DRAW ABZAN
2x Nissa, 4x Rabblemaster, 3x Xenagos, 4x Elvish Mystic
OUT - PLAY
2x Nissa, 4x Lightning Strike, 3x Xenagos, 4x Rabblemaster
IN - 3x Destructive Revelry, 4x Fated Conflagration, 2x Hornet Queen, 4x Anger of the Gods
We need to kill Rhinos, Whip, Sorin, Any number of hornets, and if shes in the list Elspeth, save your angers for the queen. in the event that you find yourself ahead early you can burn one to blow their dorks, provided your threat also survives this plan
OUT - SULTAI
4x Rabblemaster, 4x Elvish Mystic, 1x Chandra
IN - 3x Destructive Revelry, 2x Hornet Queen, 4x Anger of the Gods
These guys don't gum up the board as heavily and Lightning Strike is still quite good here. Without Rhino, and focusing on a sidisi based token Strategy, the deck falls more heavily to a anger based plan.
Most lists aren't as thick for removal as we are thick for threats.
Heroic Combo
I haven't actually faced this yet, its quite new. We have to play the removal game, and see if we come out ahead.
BOARD OUT 4x Elvish Mystic, 4x Rabblemaster, 1x Xenagos
BOARD IN 3x Destructive Revelry, 2x Magma Spray, 4x Anger of the Gods
I have been told Anger hoses the Deck, I plan to use this to my advantage and remove most of my own anger sensitive targets.
Why are we better than Currently Established decks.
This deck pairs well against most of the established strategies. Our "hard counter" for lack of a better word is abzan reanimator. Their lifegain can get out of control and hose us. Being Strictly 2 color means we don't inherently take too much damage from our lands, and also ensures we don't get color screwed, and that most of our plays come out when they are supposed to ( ony 4 tap lands).
We are playing the bulk of the must beat cards in standard, each one can win the game solo. Chandra gets us through ground clog. Really we are just playing a deck of GoodStuff.
Thoughts?
Posted Nov 5, 2014, 4:27 PM UTC
I feel this deck really, really needs focus. Some conflicts I noticed:
You seem to want to play the mid-late game, but are running Rabblemasters. Rabbles really only work if they're supplemented by pressure or protected. Being that you have no main board killspells and only 2 immidiately threatening 4 drops (Polu) he feels very weak here.
Nissa seems like she's really not doing much of anything.Her ramp ability is almost entirely wasted here, and 4/4's that are tapped on curve are very untheatening in a meta of Polus, Seige Rhinos and 1 for 1 removal.
Your threat density is relatively low. Chandra typically does poorly without high density, Xenagos really only becomes a threat himself in this meta when ulting, and you only have 6 cards you can actually sink mana into. The issue with trying to rely on walkers without answers of your own is how easily they are disrupted right now.
Fated conflagration is cute but keep in mind Elvish Mystic will not let you play it turn 3 without a scry land as your first land. This means you have to play the Mystic turn two which will make you slower and more vulnerable to magma jet. There are many other 4-drops Id rather play. I find this card too narrow to run more than 2 of.
Your sideboard seems very overkill to stop aggro and not much else. I feel Abzan would absolutely wreck this deck thanks to hand manipulation and kill spells. Mardu probably has a fairly easy time as well if they play it right. If you play a mirror and they run Arbor Colossus it seems you have no. preferable way to stop it. At all.
The biggest problem I see is that you're trying to split the difference too tightly. You're less consistent and effective than R/G aggro and less explosive and huge as G/R ramp. Clogging the sideboard with removal doesn't help the problem, and just feels like it would make for a muddled game plan in most matchups
Mana confluence is very iffy here. Part of the draw of R/G is it almost never has color issues. I suppose running Fated makes it more difficult for you, but I hate the idea of constantly taking damage for mana in a deck that shouldn't have to worry about colors at all.
It pains me to see you not running Crater's claws. The card is incredible.
Sorry for typos I'm on my phone.