r/spikes•
LostPixel

[standard] A non "Mono-Green" Red/Green Monsters

Standard

First the Deck

http://tappedout.net/mtg-decks/29-09-14-NcH-gr-monsters/

3x Courser of Kruphix

4x Elvish Mystic

4x Goblin Rabblemaster

2x Polukranos, World Eater

4x Stormbreath Dragon

4x Sylvan Caryatid

Land (23)

7x Forest

2x Mana Confluence

6x Mountain

4x Temple of Abandon

4x Wooded Foothills

Planeswalker (10)

3x Chandra, Pyromaster

2x Nissa, Worldwaker

2x Sarkhan, the Dragonspeaker

3x Xenagos, the Reveler

Sideboard (15)

4x Anger of the Gods

3x Destructive Revelry

4x Fated Conflagration

2x Hornet Queen

2x Magma Spray

Instant (6)

4x Lightning Strike

2x Stoke the Flames

How the Deck Pairs Up

Jeskai Wins -

We pair well against this deck, Our Manabase isn't painful, or rather is marginally painful. Combined with threats they have problems dealing with (polukranos, stormbreath dragon, sarkhan, nissa) We tend to have winning games more than losing.

We need to be able to deal with Seeker, and Rabblemasters, so we board to make that more possible

OUT 3x Xenagos, 4x rabblemaster

IN 3x destructive revelery, 2x Hornet Queen, 2x Magma Spray

If I am on the Play, I tend to swap the Rabblemasters back in over the Magma Sprays, and hornet queens.

Abzan Mid

Removal, and Lots of Lifegain do not Treat us well, that being said, we have, and hinge on Stormbreath Dragon to win.

The Keys to winning are jamming Chandra early, and then clogging the board with polukranos/xenagos/dorks

Mainboard our removal is Horrible against their deck and we can't kill anything, strikes are better used as burn, and if we jam chandra early, we basically have to hope to hit a stoke to kill a rhino.

Outside that, game plan, race them down with fliers.

We practically lose to a sorin draw, unless we are ahead

OUT - DRAW

2x Nissa, 4x Rabblemaster, 3x Xenagos

OUT - PLAY

2x Nissa, 4x Lightning Strike, 3x Xenagos

IN - 3x Destructive Revelry, 4x Fated Conflagration, 2x Hornet Queen

The different Boards may seem silly, but an early rabblemaster on the play can easily trade for a courser, a positive trade in our direction. Where as ion the draw, at least lightning strike is 3 damage, versus a series of suicidal goblins.

While Xenagos is Great at clogging the board for us pre-board, POST board we likely want to be tapping out for fated conflagration to kill their t4 play.

Nissa just doesn't hold a candle to a hornet queen even if its 2 turns later, Abzan is no hurry to end the game.

The gameplan is usually remove their plays as efficently as possible, holding fateds for rhinos, elspeth, or sorin. Then Beat down with Fliers

Re-animator Strategies

Once again, this deck is filled with cards we have issues beating. The gameplan is generally. Jam a threat early, and get there between a mess of removal and fast clocks.

OUT - DRAW ABZAN

2x Nissa, 4x Rabblemaster, 3x Xenagos, 4x Elvish Mystic

OUT - PLAY

2x Nissa, 4x Lightning Strike, 3x Xenagos, 4x Rabblemaster

IN - 3x Destructive Revelry, 4x Fated Conflagration, 2x Hornet Queen, 4x Anger of the Gods

We need to kill Rhinos, Whip, Sorin, Any number of hornets, and if shes in the list Elspeth, save your angers for the queen. in the event that you find yourself ahead early you can burn one to blow their dorks, provided your threat also survives this plan

OUT - SULTAI

4x Rabblemaster, 4x Elvish Mystic, 1x Chandra

IN - 3x Destructive Revelry, 2x Hornet Queen, 4x Anger of the Gods

These guys don't gum up the board as heavily and Lightning Strike is still quite good here. Without Rhino, and focusing on a sidisi based token Strategy, the deck falls more heavily to a anger based plan.

Most lists aren't as thick for removal as we are thick for threats.

Heroic Combo

I haven't actually faced this yet, its quite new. We have to play the removal game, and see if we come out ahead.

BOARD OUT 4x Elvish Mystic, 4x Rabblemaster, 1x Xenagos

BOARD IN 3x Destructive Revelry, 2x Magma Spray, 4x Anger of the Gods

I have been told Anger hoses the Deck, I plan to use this to my advantage and remove most of my own anger sensitive targets.

Why are we better than Currently Established decks.

This deck pairs well against most of the established strategies. Our "hard counter" for lack of a better word is abzan reanimator. Their lifegain can get out of control and hose us. Being Strictly 2 color means we don't inherently take too much damage from our lands, and also ensures we don't get color screwed, and that most of our plays come out when they are supposed to ( ony 4 tap lands).

We are playing the bulk of the must beat cards in standard, each one can win the game solo. Chandra gets us through ground clog. Really we are just playing a deck of GoodStuff.

Thoughts?

Posted Nov 5, 2014, 4:27 PM UTC

26
Huggbees•

I feel this deck really, really needs focus. Some conflicts I noticed:

  • You seem to want to play the mid-late game, but are running Rabblemasters. Rabbles really only work if they're supplemented by pressure or protected. Being that you have no main board killspells and only 2 immidiately threatening 4 drops (Polu) he feels very weak here.

  • Nissa seems like she's really not doing much of anything.Her ramp ability is almost entirely wasted here, and 4/4's that are tapped on curve are very untheatening in a meta of Polus, Seige Rhinos and 1 for 1 removal.

  • Your threat density is relatively low. Chandra typically does poorly without high density, Xenagos really only becomes a threat himself in this meta when ulting, and you only have 6 cards you can actually sink mana into. The issue with trying to rely on walkers without answers of your own is how easily they are disrupted right now.

  • Fated conflagration is cute but keep in mind Elvish Mystic will not let you play it turn 3 without a scry land as your first land. This means you have to play the Mystic turn two which will make you slower and more vulnerable to magma jet. There are many other 4-drops Id rather play. I find this card too narrow to run more than 2 of.

  • Your sideboard seems very overkill to stop aggro and not much else. I feel Abzan would absolutely wreck this deck thanks to hand manipulation and kill spells. Mardu probably has a fairly easy time as well if they play it right. If you play a mirror and they run Arbor Colossus it seems you have no. preferable way to stop it. At all.

  • The biggest problem I see is that you're trying to split the difference too tightly. You're less consistent and effective than R/G aggro and less explosive and huge as G/R ramp. Clogging the sideboard with removal doesn't help the problem, and just feels like it would make for a muddled game plan in most matchups

  • Mana confluence is very iffy here. Part of the draw of R/G is it almost never has color issues. I suppose running Fated makes it more difficult for you, but I hate the idea of constantly taking damage for mana in a deck that shouldn't have to worry about colors at all.

  • It pains me to see you not running Crater's claws. The card is incredible.

Sorry for typos I'm on my phone.

4
dahveeGR Monsters: Mardu•

Here are the things I disagree with in your list:

2x Polukranos - Polukranos isn't an afterthought, but rather one of the main reasons to be playing Monsters at all. I would rather have 4 of him than any Rabblemasters at all, but since they are both effective, I would suggest a 3/3 split. Or, better yet, drop a Chandra for an additional Poluk to keep your threat density high.

2x Mana Confluece - RG has scrylands and fetch lands, but of which you play. Mana consistency isn't usually a problem for this deck, and I would bet the damage from Confluence will hurt you more than help. I would swap them for two more basics, or even for a Nykthos or two.

4x Fated Conflagration - This is a card that I started play testing with before Khans dropped, and it wasn't particularly useful back then. Stoke did a lot more work for me, in that it was easier to cast and more versatile. Now we have Craters Claws, which has more flexibility and the only drawback of being a sorcery. With mana dorks and the high probability of jamming a big threat by the time you have RRR, you have a high probability of playing it for 5 or more damage, and the added advantage of being able to target a player as well.

2
apsidalsauce•

Honestly I feel like mono green splash red would be a better setup. I dont run stormbreaths at all. Arbor colossus blocks all relevant fliers and sarkhan. I'm debating keeping rabble in the main board as a 4 of. I just dont know what i would do with those spots otherwise. Maybe hornets nest.

1
Junglizm•

I run arbor over sarkhan, other than that my list is pretty much the gp la winner +1 Nykthos and minus a mountain. I just like arbor devotion + Nykthos + Crater's Claws synergy better than Sarkhan. More mana sinks makes Xenagos better I think.

3
nylarotep•

How are you forcing damage through then? Colossus gets chumped for days.

1
[deleted]•

[deleted]

1
nylarotep•

Here's my current list:

3 Xenagos, the Reveler 2 Sarkhan, the Dragonspeaker

4 Crater's Claws

4 Rattleclaw Mystic 4 Elvish Mystic 4 Stormbreath Dragon 3 Boon Satyr 3 Polukranos, World Eater 4 Goblin Rabblemaster 4 Ashcloud Phoenix 2 Hornet Queen

4 Wooded Foothills 4 Temple of Abandon 7 Mountain 7 Forest 1 Nykthos, Shrine to Nyx

SB: 3 Anger of the Gods 1 Bow of Nylea 2 Destructive Revelry 2 Barrage of Boulders 2 Hornet Queen 3 Fated Conflagration 2 Setessan Tactics

I've cut Coursers and Caryatids and haven't looked back. With all the lifegain running around in Abzan, Mardu, and Reanimator decks with Whip, I've opted to go the more aggressive route, which is why I've also opted for more flyers in Phoenix and Hornet Queen. Unlike Caryatid, Rattleclaw can actually attack and allows us a potential turn 3 Stormbreath or bestowed Satyr. Satyr trades with opposing Coursers and attacks through Caryatid, can be bestowed on our evasion dudes later in the game for additional damage or to turn mana dorks into actual threats, turns on Barrage of Boulders (more on this in a minute), gets under Disdainful Stroke, and can even surprise eat an attacker if need be.

Nissa might come back to my SB if there's ever an uptick in control decks, but that time isn't now, and we have better threats for the main deck. Barrage of Boulders and Bow of Nylea do everything I want from Chandra, only better, as Barrage also clears out mana dorks, Rabblemasters, Ashcloud Phoenixes, and goblin and hornet tokens. Bow of Nylea is awesome: helps you race in midrange matchups, keeps you alive against aggro, turns your dorks into threats and lets you get in extra damage with your big dudes.

I'm not sure the mana's ideal (might need to go -1 Forest, +1 Mountain for SB Conflagrations, of which I might like another). Might also need another Revelry for Reanimator and Constellation matchups. Tactics is another card to break a board stall, but I'm looking for suggestions for something better, maybe some combo of another Bow, Arbor Colossi, and Lightning Strikes (to hit Mantis Rider in the Jeskai matchup).

1