How to aim your efforts to maximize profit?
Hi,
I think this is a question more people are interested in: how can an indie game developer make more money? I'm a pretty decent programmer, but this keeps sticking in my head. I see a lot of people developing for the fun, rather than the money, which is fine too, but I eventually have to pay the bills. Also, it seems people develop for fun, because it's hard to make money in gamedev.
If there's a book answering all of these questions, I'm interested in that too. Again, it's more about the profit making, than the gamedeveloping itself.
So I've split this question up into a couple of subquestions too, but any other related tips are appreciated as well.
Some of these questions are related. You don't have to try to answer all of them of course.
- Should I focus on game design (art, story) or game play?
- Do you personally think it pays off to write a new engine?
- Should I focus on ads or payed?
- What platforms should I avoid, if any?
- Should I avoid multiplatform?
- How long does a game keep paying off? (This seems important to me)
- Should I take into a account that a game should be easily ported?
- How do you feel about opensourcing your game? Does it help or doesn't it?
- What do you do when people don't like your game and it isn't played?
- Do you keep and maintain a codebase for yourself?
- What system requirements should I aim at? I tend to aim low performance, but tend to think I should go for high end systems.
Some things seem to depend on the uncircumstances, but I'm especially interested in those golden rules out there.
Thanks for your time! Appreciate it a lot!
Obligatory TL;DR: How can an indie game developer make more money?
Posted Nov 22, 2014, 9:05 PM UTC · edited
So many questions... Probably the most important thing to discuss is that it is nearly impossible to make a living as an indie developer, no matter how prepared you are to maximize your potential profits.
Don't want to sound like a dick, but I think you are not ready to dive into making your own games for money. All those questions can not be answered, really, because one answer will work for game A, but will lead to total disaster if used in case of game B. If you don't see it, you need more industry experience.
Thanks for the insight. I guess you're right, I'm not ready yet. I've made about 100$ from ads, but I fall very short in what I need to make to sustain a living.
It's just kind of hard, knowing how to code and so on, but still not being able to make a profitable game.
Well, thats why more often than not indie developers have day jobs while making their games. I for instance work as a game tester. With my skills I could easily work as 3d modeller and animator (which I did in the past for a couple of years), but it doesn't really allow you to work part time* and leaves you exhausted after work day. Working in QA allows me to think about my game at work (gives a lot of nice ideas, somewhat like shower thoughts, hehe), work part-time and come home relatively fresh to be able to work on my own project. Not that fancy lifestyle, can't afford anything but satisfying basic needs, but it's still good enough, not complaining.
*if you don't have established network of clients, you have to spend hours hunting for gigs, talking to retards, waste time, get a little bit of money, get stressed on deadlines, which leads to fulltime freelance job (and sleepless nights sometimes, because suddenly "we need that thing to be done yesterday!")...
will probably be looking for a similar situation myself. what are you working on, if you don't mind me asking.
It's no different from the millions of people that play Basketball and practice hours a day, and they may even make the odd dollar from it somehow, but you don't really plan becoming NBA drafted.