Don't like the "wait 3 hours for this mission to finish and report" mechanic? Then this is a silly tip for you (at least on PC).
As an old school gamer I really don't like this new game mechanic of "wait X hours of REAL TIME for mission Y to finish which really only took the computer Z microseconds to calculate the result of." This is the 2nd game I've seen it in (Assassin's Creed: Black Flag is the other one), but I'm sure there are more, I just don't play every game that comes out, but I know this mechanic also exists in a number of personally-hated F2P Farmville-esque games (except that they force you to pay real money instead of wait out their "fake" time). I mean come on, I'm a human being, real time is a real cost, and I got shit to do called "life," so I need to progress my entertainments when they are artificially limited. So here's a simple workaround:
Accept the long missions. Hit "Back" to get to the "Orlais/Ferelden" mission screen (the two cards). Alt-Tab out of the game. Set your time a few hours into the future (past the maximum time the missions you selected will take). Alt-Tab back in. Accept the reports (yep... they will be there, done). Tab out. Set your time back to realtime. Tab back in. Send them on new missions and stop caring how long they take.
Call it cheesy, but you're welcome. Since this is such a ridiculous workaround for a completely (IMHO) ridiculous mechanic, I'd hardly call this cheating.
Posted Nov 22, 2014, 11:19 PM UTC
I do this for stuff that takes like 20 hours or something, but If you do this all the time, wouldn't it mess up the rate at which you gain power relative to levels? Seems like it'd kind of wreck the balance if abused.
Why would it matter how much power you have?
The only thing power seems to do is unlock certain areas.
Most of the incentive to do sidequests is in the power rewards. If you have infinite power from messing with the system clock, then requisitions, many sidequests, and the general incentive to explore beyond pure levelling purposes are all thrown out of balance.
So what? All that means is the person doing it will be weaker for it.
If you don't want to explore the game, then why the feck are you playing this kind of game?
Well that's kind of exactly what i'm saying... Not sure why you're so hostile.
It would be the same as "playing the board" for a while (instead of leveling) and just waiting out the realtime
Except nobody would do that to the same extent.
People who are busy with life, like I get sometimes, would. I don't know if you're in college or whatever, but time becomes a precious resource as you get older (I'm 42, lifelong gamer). I once spent like a month idle-playing Assassins Creed Black Flag by sending ships out on trade missions because I didn't have time for anything else towards the end of a project. It used the same mechanic where you have to wait for X hours of realtime for the mission to finish.