Bloodborne panel at Playstation Experience
The Bloodborne panel at PSX was really good. Miyazaki went over in detail the thinking behind the Chalice Dungeon and what we should expect from this 'procedurally generated dungeon'. It sounds like this area is optional, so players who don't like randomization can avoid it. But once a player has locked it in, it doesn't change if/when you die as you progress thru it.
I really liked his walkthrough of the dungeon as it was being played (in co-op). The players would pause frequently so Miyazaki could talk about certain elements we were seeing in the game. It was more detailed than the 5-minute runthrough we saw at the keynote.
And just hearing Miyazaki talk about the game was awesome. You can tell they are putting a lot of thought (as if we'd expect anything less) in the level design and enemies we'll face.
The last 15-20 mins was a Q&A, with some good questions, and someone did ask about PvP, and specifically if we would face a player-controlled boss (like Old Monk in Demon's Souls). Unfortunately he could not tell us much (except there would be PvP).
EDIT: Some media were there, so hopefully an article detailing exactly what he said will come out at some point (see below). I can't believe they didn't stream it, not sure Sony's thinking on that.
A German Spy's latest 'Rust and Relaxation [Part 26]' Dark Souls video has links to the original Japanese article about the panel, as well as an English translation, in the description: http://youtu.be/AhzCAvHHleQ
Posted Dec 7, 2014, 11:52 PM UTC · edited