Faction Warfare in 20 days (skill plan request)
As a lot of people these days, i'm looking for a 20 days skill plan ...
I have 2 characters currently, i fly bombers/recons/EAFs and do exploration.. well mostly cloaky stuff.
I've been in FW before but, my characters had good skills (both can fly everything T2 BC down with T2 guns and T2 tank) so, i wasn't worried about skills.
Now, both characters are in 2 corps (WH and 0.0) but i miss the fun i had in FW in cheap ships so, i'm looking to get on my 3rd slot a FW character and these 20 days are a good start as i don't have to stop the queue on my current main character.
What i'm looking for (even if i have to put a bit more than 20 days of training) it's a skilling plan i can easily extend to use two different weapon types and ships from two factions.
So, can somebody recommend me a skilling plan for two weapon types and ships from two factions that share the most fitting/support skills?
Thank you
Posted Dec 19, 2014, 5:04 PM UTC
I would not remcomend only giving yourself 20-50 days for a pvp toon. I tried thinking of a plan that could be done in that amount of time and I just cant work it out. A newbro can deal with low skills for a couple months because they aren't used to being able to fit a ship without implants or downgrading guns, or being able to get 95% the "all V" dps.
If you do try then you should probably look into making a slicer pilot as it only needs turret skills and not much in the way of tank skills. But it wont work without T2 lasers, CPU + PG managment V and Amarr frig IV+. without Amarr frig V, good nav skills, good cap skills, and good gunnery skills it is going to be painful to use as it wont be getting better with time like a normal character.