[Feature Tweak Request] Realistically delay parachute disappearance!

While attempting a crude landing on Kerbin with a rocket a bit too large for the single parachute, I noticed that the parachute disappears as soon as you hit 0 m/s--even before landing. That happened accidentally because I was trying to slow my fall before impact.

Instead of giving a grace period, the parachute disappeared and caused me to have a bit of a crash landing. Wouldn't it be more realistic to have it 'catch up' with the craft after a brief time, becoming truly useless, before disappearing? It only caused a loss of an engine and one fuel tank this time, but if I'd been higher up. . .

This is a fairly small and avoidable problem, but still bothered me enough to post here--especially since the solution should be simple to implement. Thoughts?

Posted Dec 20, 2014, 7:21 PM UTC

32
jazzman13•

I don't know if you're opposed to mods, but RealChute fixes this!

3
error_logicOP•

Oh, nice. No opposition to mods. :)

Thanks!

1