Daily Spell Discussion: Abyssal Vermin
Abyssal VerminSchool transmutation; Level antipaladin 2, arcanist 4, cleric/oracle 4, crimson assassin 4, sorcerer/wizard 4, warpriest 4, witch 4
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one vermin or vermin swarm
Duration 1 minute/level
Saving Throw Fort negates (see text); Spell Resistance yes
DESCRIPTION
You infuse the target with power from the Abyss, granting it the fiendish creature simple template. The swarm gains DR 5/good if it has at least 5 Hit Dice, or DR 10/good it if has at least 11 HD. It gains cold resistance 5 and fire resistance 5 if it has at least 5 HD, or cold resistance 10 and fire resistance 10 if it has at least 11 HD. It gains spell resistance equal to its CR + 6.
Once per day, it can smite good (as a swift action against a good opponent, the vermin adds its Charisma bonus to its attack rolls and its HD to its damage rolls until the opponent is dead). If the targeted vermin is under your command, it automatically fails its saving throw against this spell. This spell has no effect on vermin that already have the fiendish creature simple template.
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Have you ever used this spell? If so, how did it go?
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Why is this spell good/bad?
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What are some creative uses for this spell?
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What's the cheesiest thing you can do with this spell?
Previous Spells:
Posted Dec 31, 2014, 7:43 PM UTC · edited