r/SSBPM•
Daftatt

The Definitive 3.5 Shellshift Guide for Squirtle Players

[Guide]

EDIT: Yoooo it's my cake day ୧༼ ヘ ᗜ ヘ ༽୨

https://www.youtube.com/watch?v=LTleUo52zOE

First off, shellshift is pretty complicated. This video is a half an hour because of that. You will NEED the Shellshift Guide infographic I made to follow along with this video.

http://i.imgur.com/zgzvPEK.png

Feel free to post questions and whatnot, I put a damn lot of time into the lab on this one and I'm confident I can answer any question you might have about how squirtle works on a frame by frame level.

Also I updated the squirtle tech tree. The 3.5 edition is at http://i.imgur.com/MDyOGNK.png

Changes:

  • removed the slingjump aerials section, they are all incredibly useful so there is no use ranking them.

  • fixed the "Soft-reversal/Hard-Reversal" text, it now correctly explains the difference between B-turnaround and B-reversal.

  • Removed the following techs: waveshift, shellsling nair. there are ALWAYS better options than shellsling nair, and upon frame analysis waveshift was actually a variation on wavesling so it doesn't get it's own listing.

  • Up-ranked: Short hop B-turnaround watergun

  • Down-ranked: Slingjump B-reversal Watergun, Slingjump B-reversal Bubble, Hydrojab, Hydroplane-dtilt, Hydroplane Jab, Hydroplane F-tilt, Hydroplane F-smash, Forward Hydroplane F-smash

I've played A LOT more P:M squirtle since when I first put up the 3.0 tree and I've learned a lot. Honestly all those moves that got downranked were just too situational, I'll keep them listed for those who want to just grind tech skill though. I just left hydroReversals alone, JCOnyx is literally the only squirtle main who uses them so I'm not in a position to rank them.

  • removed the "Shorthand" name from all the ATs, except Reverse Hydroplane Up-smash which is still RHUS.

All of the moves that are colored as useful are actually useful now all the time. The Blue ATs are pretty much your fundamentals as a squirtle player.

Enjoy :)

Posted Jan 8, 2015, 4:38 AM UTC · edited

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