Sheik vs. Spacies | Specific situation: Gimping vertical recovery?
I figured this question was specific enough to ask here without getting people mad; if I'm sheik (let's assume at around 60-70%) and I just threw a very low percent (0-20%) falco or fox off stage with a back throw and they decide to recover straight up from directly below the edge with up-b (for now, let's assume that the spacie doesn't have a double jump), what options do I have? Let's assume that we're not playing on Battlefield, so that the spacie can potentially ride the wall up. Here's what I've been thinking:
- if they are not far below the edge, they can't sweetspot it with up-b, so: * if they go straight up, I can downsmash, jab, or maybe downtilt * if they angle in and ride the wall, my downsmash won't hit them out of it; I'll trade and get hit, possible leading to a combo for the spacie (this one is the one I need the most help on) * if I know that they're going to go for this option, then I can run off and bair them into the stage as they charge up-b * I could maybe short hop charge needles, and then throw them right over the edge as the spacie comes in? would this cover them riding up the wall? * wavedash back and wait for them to land on stage would work only if I know they're going to ride the wall
- if they are far enough below the stage that an up-b would never go above the stage
* run off, double jump bair works if I hit them on their way up, but would it be safe to go off stage before they start the up-b, and assume they are going to go for it? (I'm thinking probably, because they don't have a double jump)
* grab ledge, and if needed drop down and fair
In general, i'm just curious about this situation, as a lot of the time I find myself just letting spacies get back for free when they're in the position. Tell me what you guys think.
Posted Jan 24, 2015, 7:53 PM UTC
http://www.twitch.tv/pewpewu/v/3719597?t=1h50m44s
Was PRETTY SICK
Weak untechable nair and dair -> other kill move are cool options
Holy shit
wow!
my spacing must just be bad because I totally expected you to get hit by the up b straight into you that you downsmashed (i.e. I usually get hit or trade with that)
Try to time it so that they get hit by the first hit of the dsmash since your legs are invincible meaning that if you space/ time it correctly it's free
I never knew her legs were invincible at the startup. TIL. Gif: http://i.imgur.com/2RIC7.gif
Yep, lots of d-smashes give leg invincibility (Falco gets it for his entire chargeup and can dodge marth's d-smash)