Oddities after Patch

[VoD]

Has anybody noticed or can confirm any of the following things:

  1. Quip sounds seem sped up and quieter. (Old reference video)
  2. Engineer toolkit magnet seems entirely different possibly garbled.
  3. Engineer grenade animations/explosions sometimes do not display after they are thrown (but combat logs shows damage).
  4. Various in game sounds seem garbled/broken.
  5. Various other audio telegraphs/cues are either not playing or are much quieter than they used to be.

Has anybody else noticed similar oddities, or is it just me? I've been having an odd computer day so before i start posting bugs in the forums I'd like to find confirmation that it isn't just me.

Posted Jan 28, 2015, 3:13 AM UTC

08
Davendithas•

After the patch I only got to play for about 25 minutes before I was disconnected. I haven't been able to log in ever since.

2
coderjoeOP•

I was also experiencing incredible amounts of lag, but I figured it was my internet's fault. I'll have to test again tonight.

1
JardditYarr!•

I played on my engineer with grenades and toolkit for a few hours after the patch and I did not notice anything garbled or broken

1
Westy513•

As soon as I equipped my Quip today I immediately realised the difference as well, so it isn't just you. While in WvW today I also noticed that when ramming the ram no longer made the loud 'thud' it usually does when it collides with the gate.

1
rocket_pony22•

My quip is also quieter, and I think the pitch of the sound effect has changed to be higher, like it sounds more squeaky! DOES NOT WANT!

1
cylonapplepieDesolation•

Various in game sounds seem garbled/broken.

Mass Invisibility on mesmer sounds like something is seriously "diffused"

Also, I'm still getting nasty lags... I wonder what they fixed.

1
readk•

I hope the expansion introduces legendaries that people can actually use cough Quip sucks cough

0
TheMightyWaffle•

Perhaps they are changing some core structures of the game to open for the expansion in the future?

-1