r/RPGMaker•
Mariling

[VXA] Prelude of Identities - Support Conversations

Posted Feb 1, 2015, 5:37 AM UTC

34
MarilingOP•

One of the things I'm doing as I spend the next 11 months or so working on this game is to post progress videos every month. These will show off some feature of the game or a good amount of gameplay. Hopefully it incentivizes me to actually make as much progress as possible for the next video, which I plan to post at the end of each month.

Right now I'm working on combat balance and the introductory portion of the game. Most of the database is done and all my main acts are set in stone. Next month will be dedicated to getting to the "open world" portion of the game, where the player will be able to start doing whatever they want.

1
Amadin•

This looks really great. I love the fight commentary via the contact system. Really clever. Looking forward to more updates.

1
mhausVX•

Really exciting stuff here! I know the focus is on your phone system, but I can't help but love the music and especially the sfx!

How are you keeping track of conversation topics for each contact?

1
MarilingOP•

When the "Q - Call" icon appears on the top right, that means conversation topics exist for that map. You can press Q to bring up the Contacts menu. There will be a number of different contacts to talk to about different topics, as well as the ability to call in support in the form of transportation and supplies later in the game.

The game doesn't track which conversations you already listened to. Only town maps will change topics based on story progress.

1