Well, shit
Posted Feb 1, 2015, 7:36 PM UTC
76
Posted Feb 1, 2015, 7:36 PM UTC
Well don't panic. The energy does not build up over time.
Just hold it until you are ready to abyss and have a potion to reduce mutagenic energy.
Don't wield weapons that you don't plan on using.
This isn't terrible. You're with Vehumet, so I assume you use magic primarily to kill dudes. You can't wield a staff or rod now, but that's about the extent of the drawback. The tradeoff is a weapon that can blink, teleport or banish foes. A war axe isn't the best thing to have that on, but at least it's +8. Just use it cautiously (don't mindlessly tab strong enemies hoping they get banished). I might train a bit of axes to get delay < 1.0 once you can spare the xp for it.
Having contam on there is a bit trolly though. Just save a cancelation potion for when you're ready to unwield I guess.
Yeah, it's not the end of the world (it's actually a decent weapon otherwise, at least it's not -5 or something). But distortion and contam? And right after I found a pair of nice rods? I also haven't yet ID'd cancellation (or I might just unwield it right away and risk banishment).
An axe of distortion is a particularly nice weapon for a caster because mass blink enemies imwho are in melee range is usually a good thing. Does become a bit of a pain to not be able to use your rods, though.
Oh, you had a second rod too? Rough. Best luck for the rest of the run.