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Daily Spell Discussion: Alchemical Tinkering

Alchemical Tinkering

School transmutation; Level cleric 2, sorcerer/wizard 1, witch 1


CASTING

Casting Time 1 standard action

Components V, S


EFFECT

Range touch

Target firearm or alchemical item touched

Duration 1 minute/level

Saving Throw Fort negates (object); Spell Resistance yes

##Racial Spell## This spell was originally created for Ratfolks. Characters or creatures of other races can learn to cast it with GM permission.


DESCRIPTION

You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Magic Items are unaffected by this spell. At the end of the spell's duration, alchemical items used while transformed are destroyed and do not return to a usable state and firearms transformed revert back to their original type.


  • Have you ever used this spell? If so, how did it go?

  • Why is this spell good/bad?

  • What are some creative uses for this spell?

  • What's the cheesiest thing you can do with this spell?

Previous Spells:

Alchemical Allocation

Alarm

Air Walk

All previous spells

Posted Feb 6, 2015, 9:32 PM UTC

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