Daily Spell Discussion: Ape Walk

Ape Walk

School transmutation; School transmutation; Level druid 3, ranger 2, sorcerer/wizard 3


CASTING

Casting Time 1 standard action

Components V, S, M (an ape or monkey paw)


EFFECT

Range touch

Target creature touched

Duration 10 minutes/level

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


DESCRIPTION

The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks. The affected creature must have her hands free to climb in this manner. In addition, as long as she has 10 feet of space in which to make a running start, the subject can make a long jump of up to 10 feet without making an Acrobatics check (an Acrobatics check is still required to jump longer distances).druid 3, ranger 2, sorcerer/wizard 3


  • Have you ever used this spell? If so, how did it go?

  • Why is this spell good/bad?

  • What are some creative uses for this spell?

  • What's the cheesiest thing you can do with this spell?

  • If you were to modify this spell, how would you do it?

  • Ever make a custom spell? Want it featured along side the Spell Of The Day so it can be discussed? PM me the spell and I'll run it through on the next discussion.

Previous Spells:

Antithetical Constraint

Antitech Field

Antiplant Shell

All previous spells

Posted Mar 20, 2015, 8:22 PM UTC · edited

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