Role idea: Evocationer

I had this idea, wich I thought would make the game a bit more interesting and keep people in the game after they die.

I'm also not entirely sure wether the name is correct, but I figured I'd need to think of one anyway before submitting it, it could always be changed.


Role: Evocationer "A magic user that will allow the dead to take their revenge"

Alignment: Town Killing


Abilities:

  • Select one dead town member to exert revenge during the day
  • The dead town member will haunt a target of their choosing the following night, killing them and ignoring night immunity.
  • If the target is healed, they will survive.
  • Bodyguards do not protect from it.

Special Attributes:

  • None

Goal: Lynch every criminal and evildoer
You win with: The Town and Survivors.
You do not win with: The Mafia, Witches, Werewolves, Serial Killers, Arsonists.


Notes:

  • You may only use your ability twice.
  • You may not use your ability twice on the same person.

About the haunt:

  • During the start of the day, it will show up as "Was haunted by a dead town member."

When investigated:

  • Investigator: Your target seeks Justice, they may be either a Sherrif, Retributionist, Executioner or Evocationer.

  • Consigliere: Your target is able to summon ghosts, they must be a Evocationer.

  • Sheriff: Your target is not suspicious


Final Thoughts
It was just a random idea that popped up in my mind and it might need tweaking to not make it overpowered, but I didn't think it was too bad of an idea. It will encourage town to stay in the game after they die and thus will make other roles more effective as well. (I'm looking at you, medium.)

I think it should possibly be unique, but I'm not quite sure, please give me your opinions on that.

Posted Apr 4, 2015, 6:40 PM UTC · edited

47
MrgibsExecutioner•

Could game throw really easily : / also OP because no doc would heal a bad guy.

2
TwodeegeeOPMedium•

That's why he has to be especially careful with picking who can haunt.

And OP? I could just let it pierce healing altogether but I thought it'd be a way to limit this being used early when doctors still don't really know who's evil and who's not.

1
Alex_ScottGotcha B*tch!•

Would be better as some type of neutral role

1
TwodeegeeOPMedium•

Honestly I'm kind of tired of hearing this.

The problem with making this neutral is that it has no point, what would the win conditions be? I think I'd rather add some more variety to town killing rather than currently just vig and vet.

0
ThatOneGuy444•

Jailor is also town killing, if I'm not mistaken.

1
TwodeegeeOPMedium•

Yeah but it's so important for town that it's set in every mode that's not chaos.

1
hotteas-•

Seems kind of like a mix between ret and jest. Maybe instead of two kills, just one? I definitely like the idea of another Town Killing role.

As far as it being a unique role, I think it should be because it would potentially be too OP in favor if town otherwise. Good

1