Is the First Awakening worth the materials and current price?
Right now I am about level 56 on my Monk and have been just leveling hoping the awakening mats come to me, which they have. But I was wondering if it is completely necessary and if I should just sell my mats now, then buy them later when the materials are more plentiful and cheaper. Can and should a class go without awakening until far later in to the game?
Posted Apr 6, 2015, 7:47 AM UTC
Awakening gives access to TP so that alone makes its worthwhile.Also the extra skills are super nice to have. I regularly use Gatling Punch and Demolition Punch. Also Dry Out is fantastic.Nope. You can access TP as soon as you hit 50. Awakening is mainly for the awakening passive and all new cube skills past level 50
oh woops, coulda sworn it was awakening related. my b.
Arctic Booster is a godsend for Launchers and Stinger SW gives them a nice bit of single-target punch for sure. Almost every class's 60 and 70 skills are very useful for them, and most classes get some form of beneficial passive skill by Awakening as well.
Male Launchers get a nice utility skill, for example, that shows the names of off-screen enemies to help you aim at things you can't see (LOVE this when blinded). It also reduces the evasion and crit resistance of those enemies. Female Launchers get a passive that increases damage at the cost of weapon durability. Soul Benders get an aura that reduces enemy Shadow Resistance, Movespeed, and Attackspeed. Etc etc.
It's worth it especially if you can get the materials without buying them, though in general right now the materials are several times more expensive than they realistically should be. On the other hand, post-Awakening you should be able to easily farm 15-20 Seals of Emperor Helm a day, making back the Awakening costs in about a week if prices stay the same. If you have the materials/money there's no real reason not to Awaken.