Old WoW versus new WoW : truegaming
reddit.com/r/truegaming/comments/31lw5b/old_w...Posted Apr 6, 2015, 7:42 PM UTC
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Posted Apr 6, 2015, 7:42 PM UTC
Also the way monsters appear has absolutely no correlation to their "power", green infernals in Outlands are weaker than little spiders in WoD. It just doesn't make sense like that from a physics perspective.
Wat. Did I miss something in physics class related to infernals and their power levels compared with spiders?
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I agree rose-tinted glasses are a real problem. Howeverd it does also have me think that while some (arguably most) old-school players look back and say "Wow, travelling was a bitch, the game is so much better now," others look back and indeed did enjoy it. This goes for lots of aspects of the game. A lot of it was shitty, but some people genuinely enjoyed the harsher aspects.
They're probably the same people that enjoy Dark Souls. But WoW was never meant to be that brutally punishing. It just started out that way because a lot of stuff was just broken or not really polished yet. This pisses the masochists off, but they're the minority.
Also, the gold thing was bullshit. Yeah, gold is generally easier to get now. Everything is also more expensive now. Inflation is keeping up fairly well. Anyone who uses Auctioneer and plays the Auction House isn't going to have a gold problem. No shit. I just kind of disregarded everything he said after that.
yea a lot of people mess up hard and difficult. sure old bosses were hard but thats because they were buggy,you had to manage 40 people(which was a pain)and nobody knew how to play his class.todays encounters need good positioning and top performance of everyone participating