Folivine spawns by using Jungle Bait, which you make at an Anvil with 10 Ghostly Residue, which drops from new ememies in the Jungle, 5 Jungle Spores, and 5 Stingers, then used in the Underground Jungle.
Slows an affected object down by half their normal speed
Folivine has two "moving" animations and three different projectiles.
Either Folivine is moving "Around" your character, defending it's body with the grippers, or it is moving towards your character in slow strides. While it's moving towards your character, it's head is "open" for attack.
The three projectiles are either spawning 4 seedlings, spawning a pollen that inflicts Pollinated, or a boomerang-like sickle that deals 45 damage.
You can inflict On Fire, Cursed Flame, Ichor (doesn't tick but helps for weapons that pierce like Golden Shower) and Frostburn on the grippers and will inflict the extra tick damage to Folivine, not the gripper, ultimately adding 5 times the original damage from the debuff. Frostburn arrows, Fire arrows, and Flares (Yes, flares!) are good things to use to add a debuff before clocking in extra damage. Folivine can't hit you with 2/3 of the projectiles with space and bricks.
Creeping Bloom: 30%. Magic weapon that spawns pollen that inflicts pollinated. 20 damage, 10 mana. Material for Staff of The Jungle, which is made on a Mythril Anvil.
Liquid Radar: 30%. Shows liquids, and anything within the liquids, on the map.
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Boss: Folivine. AI: Folivine. Health: 5200. Defense: 25. Damage: 15.
Folivine spawns by using Jungle Bait, which you make at an Anvil with 10 Ghostly Residue, which drops from new ememies in the Jungle, 5 Jungle Spores, and 5 Stingers, then used in the Underground Jungle.
Folivine's Gripper. AI: Folivine Gripper. Health: Connected to Folivine. Defense: 80. Damage: 10.
Immune to Poison, Venom, Confused, and Pollinated debuffs
Minion: Seedling AI: Wraith. Health: 30. Defense: 0. Damage: 15.
Immune to Poison, Confused, and Pollinated
Debuff: Pollinated.
Time: 20 seconds.
Comes from pollen spawned by Folivine
"The spores slow you down"
Slows an affected object down by half their normal speed
Folivine has two "moving" animations and three different projectiles.
Either Folivine is moving "Around" your character, defending it's body with the grippers, or it is moving towards your character in slow strides. While it's moving towards your character, it's head is "open" for attack.
The three projectiles are either spawning 4 seedlings, spawning a pollen that inflicts Pollinated, or a boomerang-like sickle that deals 45 damage.
You can inflict On Fire, Cursed Flame, Ichor (doesn't tick but helps for weapons that pierce like Golden Shower) and Frostburn on the grippers and will inflict the extra tick damage to Folivine, not the gripper, ultimately adding 5 times the original damage from the debuff. Frostburn arrows, Fire arrows, and Flares (Yes, flares!) are good things to use to add a debuff before clocking in extra damage. Folivine can't hit you with 2/3 of the projectiles with space and bricks.
Drops:
Lesser Healing Potion (3-7) : 100%
Golden Thorn (4-8): 100%. Material for weapons.
Pollen Bud (25-40): 100%. Grenade-like consumable that inflicts pollinated. 40 damage.
Folivine Trophy: 15%.
Folivine Mask: 15%. Vanity.
Creeping Bloom: 30%. Magic weapon that spawns pollen that inflicts pollinated. 20 damage, 10 mana. Material for Staff of The Jungle, which is made on a Mythril Anvil.
Liquid Radar: 30%. Shows liquids, and anything within the liquids, on the map.
What mod should I cover next? Any specific content you want me to cover? Leave a comment and give me suggestions and ways to improve how I present this weekly mod info.