What if there was a mastery that made you unable to die to jungle monsters?

*Take a second to hear out its limitations and logic before you decide whether it would really be that bad.

It could make so many champions viable again in the jungle without changing individual champions or the jungle itself. The risk of course it how easy it would be to be invaded and killed, but that would simply encourage better vision and decision making on whether to take another camp or not. It could be helpful for junglers who are forced to go back early on without much gold to spend. And don't forget that this isn't going to make junglers clear faster, but rather compensate for those who can't even survive.

I haven't thought about it in too much depth but I just wanted to see what you guys think.

Edit 1: Maybe you can only finish a camp and not start a new one. Like a single charge that can refresh when you back, or only be able to be used once in a game to be more specific toward ONLY the champions that really need it.

Edit 2: I understand that the jungle is more diverse now than ever before, and that's great! But think of how many champions still can't get through the first jungle clear well enough to be viable. This could help a lot of champions that could be good for team comps and gank well, but cannot clear early before they get multiple items.

Edit 3: To everyone saying that it would be op, if it was deep in the mastery tree, only had one charge per back, and doesn't give you any actual stats to help with clearing, I don't see it being useful to any champion that doesn't specifically need it. Besides, champions that cannot jungle well currently usually have the issue of lack of sustain or clear time which would both still be present issues. Its not going to make a champion over powered when it still takes just as long if not longer as a jungler who clears fast.

Posted Apr 29, 2015, 1:22 AM UTC · edited

021
RoamingNemesis•

quick! someone tell brokenshard!

3
Chin_•

Wow great idea!!!!

3
Fizz_God•

Would make actually every champ in the jungle viable. You just would have to run ad/as and you literally could jungle with every champ. I don't think this would be a good idea but just my opinion.

2
TheseStreets•

Bad junglers would just get invaded and give up free first blood.

1
hi_im_catf1sh•

what if it weorking only in your onw jungle os that there ws still a risk to invade! those are just my thought

2
mzgfanatiik•

Why do you want that? I know tank are stronger but league never had so much champs that can be played in the jungle.

2
lMaybackOP•

Tanks already can survive in the jungle now. I'm more concerned about the champions that still can't. The ones that once couldn't work in a team comp, but now can because of the insane versatility of the meta right now. Lissandra, Viktor, and Singed are some off the top of my head that in theory could be useful out of the jungle, but simply can't clear it.

0
bb6565•

baron/dragon

2
lMaybackOP•

Doesn't work for them

1
ProbablyCian•

If it didn't have some way for the enemy to know you have it bar lolnexus it'd be broken as fuck.

1
lMaybackOP•

I'd say early vision would be key here. I don't think champions really have a specific jungle path they have to go by anymore. So if the enemy jungler guesses wrong as to which camp you are at he wastes time and puts himself in danger of your team collapsing. Also, it would be pretty obvious which champions would need the mastery or not.

1
ProbablyCian•

It wouldn't be a case of a champ needing the mastery, they'd just all take it, it'd be ridiculous. And most jungle paths are pretty standard now, for a while in season 5 people might not have been sure, but now its usually the same shit. Most champs that would desperately need it just shouldn't be played jungle for a reason. Pretty much every champ can jungle anyway so its unnecessary, I doubt they'll make a mastery just to compensate for fuck ups/ let azir jungle.

1
lMaybackOP•

Yea I see what you mean. I've edited now to add the thought of maybe only being able to finish a camp or having a single charge of it.

1
ProbablyCian•

I dont imagine the just finish the camp thing would work, how would it figure that out, if it procs at one hp and lasts until the camp dies, just walk away and be immortal. Regardless, not dying to one camp isn't gonna make any new champ good junglers, that champ could just back, buy item and carry on. If it was never it's be broken beyond belief unles it telegraphed you had it at the start of the game, and if it was for one camp it would be pointless.

1
Somewhiteguy13•

This is a joke right?

1
Elyou243•

I think to make this even better it'd be good if after a camp brought you to 1 HP you got a debuff called "Exhausted" or something to that effect which makes you unable to clear a second camp after the one that would have killed you.

Otherwise junglers that rely on hitting level 6 would be seriously buffed because they could just spam clear for really long.

1
lMaybackOP•

I like this idea, and I think only having one charge to use would work in the same way. That way you cannot stay in the jungle for infinite time, but rather for the extra gold you may need.

2
dylbarlol•

I think it would have to not apply to baron (and maybe dragon) otherwise people would just solo it out really early on and chill at 1hp

1
TheseStreets•

Don't see what the problem is.

It's not like you can't just invade and kill them with a jungler with good clear, or even a roam.

1
lMaybackOP•

Exactly. It's not supposed to be necessarily strong, but just an option for those junglers that have none

1
69imgay420•

to le top with you

0
Lenticious•

Can you seriously not see what's wrong with that?

0
lMaybackOP•

No I can't actually. Maybe you can only finish a camp and not start a new one. I'm pitching a pretty broad idea here so let's talk about it.

2