What if there was a mastery that made you unable to die to jungle monsters?
*Take a second to hear out its limitations and logic before you decide whether it would really be that bad.
It could make so many champions viable again in the jungle without changing individual champions or the jungle itself. The risk of course it how easy it would be to be invaded and killed, but that would simply encourage better vision and decision making on whether to take another camp or not. It could be helpful for junglers who are forced to go back early on without much gold to spend. And don't forget that this isn't going to make junglers clear faster, but rather compensate for those who can't even survive.
I haven't thought about it in too much depth but I just wanted to see what you guys think.
Edit 1: Maybe you can only finish a camp and not start a new one. Like a single charge that can refresh when you back, or only be able to be used once in a game to be more specific toward ONLY the champions that really need it.
Edit 2: I understand that the jungle is more diverse now than ever before, and that's great! But think of how many champions still can't get through the first jungle clear well enough to be viable. This could help a lot of champions that could be good for team comps and gank well, but cannot clear early before they get multiple items.
Edit 3: To everyone saying that it would be op, if it was deep in the mastery tree, only had one charge per back, and doesn't give you any actual stats to help with clearing, I don't see it being useful to any champion that doesn't specifically need it. Besides, champions that cannot jungle well currently usually have the issue of lack of sustain or clear time which would both still be present issues. Its not going to make a champion over powered when it still takes just as long if not longer as a jungler who clears fast.
Posted Apr 29, 2015, 1:22 AM UTC · edited
quick! someone tell brokenshard!