Daily Spell Discussion: Augmenting Wall
School evocation [see text]; Level magus 5, sorcerer/wizard 5
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect 20-ft.-high wall of energy whose area is up to one 10-ft. square/level
Duration 1 round/2 levels (see text)
Saving Throw none (object); Spell Resistance no (object)
DESCRIPTION
You create a wall of faintly shimmering elemental energy.
Upon casting this spell, choose either acid, cold, electricity, or fire.
The spell gains the chosen descriptor, and any thrown weapons or ammunition that pass through the augmenting wall as part of a ranged attack deal 1d6 points of energy damage of the specified type in addition to their normal damage. The wall has no effect on melee weapons or items not thrown as part of an attack.
As you cast the spell, you can limit the wall so that it only affects ranged weapons passing through it in the direction of your choice. Doing so halves the spell's duration.
Source: Pathfinder Player Companion: Ranged Tactics Toolbox
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Have you ever used this spell? If so, how did it go?
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Why is this spell good/bad?
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What are some creative uses for this spell?
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What's the cheesiest thing you can do with this spell?
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If you were to modify this spell, how would you do it?
- Ever make a custom spell? Want it featured along side the Spell Of The Day so it can be discussed? PM me the spell and I'll run it through on the next discussion.
Previous Spells:
Posted May 3, 2015, 7:49 PM UTC · edited