How would you teach UX for the purpose of spreading awareness?
Hey everyone,
I've been tasked with teaching everyone in my company about UX (about 100 employees, in groups of 20, almost all are developers). What's it's purpose and how it can help them with their projects etc (basically the highlights). With an hour in which to do it, In my place how would you go about doing that?
My plan so far is to take a fake app that's already been 'devloped' and go through some activities with the group. Do a fake form of guerrilla testing/user interviews. Going over some analytics, some card sorting. Changing a prototype with the findings from the activity.
Sound like a good activity? Or would you guys and gals do it differently?
Posted May 14, 2015, 4:33 PM UTC
So you're not really aiming to spread just awareness of the concept, you want to introduce them to the specific details and practices within the UX industry? As in they learning how to do research and user testing themselves?
Well, I thought that by getting them to do some activities, it would help them see the value of UX. I'm sorta trying to do a "What does UX actually do (as a job, and for the product), and how to sell UX".
Well, in my experience, I think you need them to fall in love with the concept first, and then hope for them to be interested in how to do the tasks.
Maybe you can talk about the benefits. How them, as developers, can leverage UX to work less, but better, to have more focused tasks or to always know what to improve whatever tool they are working on.
I found that UX is a philosophy you can even apply to your daily life, maybe this kind of universal concepts can create an environment to show them how to easily adopt UX as their guiding principle at work, instead of just imposing a new set of tasks or checkboxes to fill before deploying.
I might be talking out of my ass here, because I don't really know your audience. Since you're the UX and you know and understand your fellow co-workers, only you can know best how to approach them, ease them into the subject and keep them interested. Just apply your UX knowledge to your workshop and create an experience your developers might enjoy ;)