r/h1z1•
UltimateJim

Ground tampers friggin everywhere

Suggestion

There needs to be a limit to the amount of ground tampers you can place.

Ground tampers need to DECAY when not occupied.

Assholes are throwing tampers down everywhere to prevent/reserve/greif base spots. It looks like crap and is a bullshit tactic that needs to be dealt with.

Posted May 24, 2015, 4:20 PM UTC

427
HaniiBluSurvivorsRest.com•

Foundations a) will decay and b) will be able to be destroyed (on PVP), they just have not introduced that feature yet, but it is planned.

3
Isksmf•

While this will help on a PVP server it does nothing for PvE. I play on a Hardcore PvE and its not to bad but last night I jumped on Redmoon and OMG there were tampers everywhere. Ruby lake was being turned into a parking lot of Tampers. I imagine most Normal PvE servers are this way. Its pretty bad.

2
HelpImfisHHelpImAfisH•

source?

0
HaniiBluSurvivorsRest.com•

r/h1z1/comments/34atkj/bases_construction_where_we_are_and_where_were/

1
JMLhazard•

To prevent people from hording locations on the map with tampers they could implement a system that rapidly decays a tampered ground if it doesn't have any buildings on it. That might help some. But a bigger fix would have to be made to solve this for good.

2
Chiuy•

Currently using the ground tamper as a walk path to my looting areas since for the time being zombies can't get on the tamper.

2
sweetdigs•

Way too easy to build.

Can't conquer them. Can't destroy them.

No reason not to jump on right after a server reset and plant as many as you can wherever you might eventually want a base or respite from zombies.

J

2
H1JimbobjohnsonZ1•

Make the tamper 4x the materials to cost, the area it tamps is pretty large for the mats. Make it weigh 300 so you really have to commit resources to placing it. Will make it much more difficult to just pollute the server with them.

2
UltimateJimOPBitter old man•

Yeah upping the bulk would go a long way. Only able to run around with 4 instead of 12.

1
[deleted]•

[deleted]

1
Rilezz•

I agree

1
Stormcroft•

same

0
Bluewemo•

Have ground tamper disappear if not used within 3 days and bases decay at a rate that if not fixed are gone in 3 weeks. Fix the ability to claim an abandon base.

1
Kurso•

Consequences of no building near others and no claiming others bases.

They are slapping systems together as they go without much thought regarding the implications of it. Pretty typical when a project is managed release to release rather than based on a well thought out vision.

-1†
Ely_Bob•

Must be your first alpha test. This is what happens in alpha. They mash everything together to get the systems ingame. Then once they are in and they get constructive feedback from players and their server data, they change and refine it so it works flawlessly.

0†
Kurso•

Not my first Alpha. But it is not hard to spot systems that are well thought out vs. systems that are quickly implemented kneejerk reactions.

This is the latter!

1
[deleted]•

[deleted]

-1†
ChinaIsFree•

Until they implement a no build zone within X meters of a loot spawn or road, this will always happen.

-2
Ely_Bob•

Not going to happen. Theyve already said that .

-2
ChinaIsFree•

You do like to be wrong a lot don't you?

They're already doing it. Restrictions on placing items on concrete ring a bell?

Feel like placing a wager? Real money on the table?

1
Ely_Bob•

That's wholly different to what you are asking for though

1
Isksmf•

They need to restrict 1 tamper and 1 deck foundation per character. If you wanna build multi tamper/foundation bases then get multiple friends.

-6
Armarlio•

I do not agree with this one......

3†
Ely_Bob•

Pity. They said a while ago there are intending to restrict the amount of foundations a player can place in the future.

0
Fermented_TinalIMP Monument Vandal•

Which has zero impact on large groups, just have more people place tamps.

0
Ely_Bob•

Thats what groups will do. You cant restrict that. You can restrict it on a player to player basis though.

0
CoreZaanko•

just limit 1 deck & 1 tamper per player.. simple.

-6