Sniper - Rifle and Reforging Tier List for PvP

Guide

This is a series on PvP Weapon-reforging. For more information for other gun types, see:

[Sniper Rifles] (http://www.reddit.com/r/CruciblePlaybook/comments/37fqub/snipers_reforging/) by u/Pwadigy
Shotguns by u/famousbirds
Fusion Rifles by u/famousbirds
Rocket Launchers by u/famousbirds
Machine Guns by u/Pwadigy
Pulse Rifles by u/famousbirds

Weapons

Formatting Provided by u/famousbirds.

Also, for a similar list for shotguns, you can check out

[This] (http://www.reddit.com/r/CruciblePlaybook/comments/37auty/house_of_wolves_shotgun_reforge_megathread/) shotgun reforging thread by u/famousbirds

NameSourceAim AssistMagReserveRerollablePvP TierNotes
Low Grade HumilityHoW Crucible drop35411-15X1
Her BenevolenceQueen40411-14X1
Shadow of VeilsVariks544-514-181
LDRTDB Vendor49414-171
Longbow SynthesisTDB Vendor5358-171Needs Field Scout
Eye of SolBrother Vance41514-182
The ChosenFWC23411-14X2
Amplified Geo-D6Vanguard30411-15X3
ViolatorNew Monachy27411-14X3
Praedyth's RevengeVault of Glass20414-18320 with Field Scout
Subtle Nudge DN7Crucible VendorXBad
20/20 AMR7XWorse

Scopes

NameZoomAim AssistPvP Tier
Shortgaze4.5x+15-201
Longview SLR105x+301
Sightsys8x+351
Ambush4.5x-101
TacSyS6x+152
Hawkeye6x+202
Longview SLR207x2
EagleEye9x3

Perk 1

NameTextPvP TierNotes
Hidden HandThis weapon gains better target acquisition1Pick this!
Clown CartridgeReloading this weapon has a chance to grant a larger than normal magazine2
RodeoReduces the severity of this weapon's recoil2
Triple TapRapidly landing precision hits will return one round to the magazine3
OutlawPrecision kills with this weapon dramatically increase reload speed3
Spray and PlayIncreases the reload speed of this weapon when its mag is empty3
MulliganMissing a shot has a chance to return ammo directly to the magazine3

Perk 2

NameTextPvP TierNotes
Injection MoldIncreased stability, faster handling, reduced range1
QuickdrawThis weapon can be drawn unbelievably fast1Increases draw speed and ADS
SnapshotAiming this weapon is incredibly fast1
Hand-laid StockIncreased stability, reduced range2
LightweightWhen held, this weapon grants +2 character Agility2
Casket MagIncreased magazine size, reduced stability3
Armor Piercing RoundsThese iridium-core rounds overpenetrate targets. Their mass slows down weapon handling3
Skip RoundsCeramic-jacketed rounds ricochet on hard surfaces. More rounds in reserve, slower handling3
Speed ReloadReload this weapon quickly3
Flared MagwellReload this weapon even faster3
High Caliber RoundsOversize rounds built to stagger targets. Their mass makes a weapon harder to handle3
Custom OpticsPrecision glass for better zoom3
Single Point SlingSwitch weapons faster. Move quicker while aiming3
Rifled BarrelIncreased range, slower reload3
Reinforced BarrelIncreased range, reduced stability3

Perk 3

NameTextPvP TierNotes
UnflinchingIt's easier to aim under fire using this weapon1Pick this!
Performance BonusKills with this weapon have the chance to grant bonus reserve ammo1
ReplenishThis weapon's magazine will be refilled whenever a Super is cast2
GrenadierKills with this weapon reduce the cooldown of your grenade3
SurplusExpect to find more ammo for this weapon3No effect in PvP
Shoot To LootShooting any type of ammo picks it up3No practical effect in PvP

#Reasoning

Most of the good snipers aren't even re-rollable. Low-grade gets the top pick for being re-rollable, having highest AA, decent two-hit kill, consistent two-hit kill, enough ammo to go +5 per box with a special/sniper-ammo boosting armor-piece.

Shadow of veils gets second pick, because it has high AA, can revive snipe. Unfortunately, its right perk doesn't affect PvP, and it's left perk is mediocre, but it has access to perfect balance and extended mag, along with a decent inventory size

Eye of Sol has pretty good perks on it, a large inventory size, and a fast two-hit bodyshot kill. You'll like this if you prefer double-tapping bodyshots. But it also does headshots well, with its really nice AA.

I didn't include prudence, because it's impossible to put up prudence without a re-rollable version, or a vendor version. However, if you get rolls that are at least as good as Eye of Sol (Field scout and a decent scope alone will do it), then it'd be just above Eye of Sol

Also, I didn't include efrideet's, as Final Rounds snipers really don't work anything like regular snipers. And any other Efrideet's is bad, unless you're trying to generate ammo at start of match (in which case, double-down and field scout)

Hidden Hand is amazing because it simply increases the size of your enemy's hit-boxes, making longer and faster swipes possible at a variety of ranges.

Unflinching tightens flinch spread from bullets. It works extremely well with hidden-hand, as having it will reduce the probability of being flinched out of a hitbox while taking fire. It also makes the scope reset fast enough to be on target between Thorn shots.

Injection Mold, Quickdraw and Snapshot all increase ADS speed, but do it differently. Quickdraw adds +100 Handling, which is a massive increase in draw-speed and ADS time (but doesn't stack with Blade-dancer's Quickdraw perk). Snapshot puts the sniper at a set ADS speed regardless of scope (so it's good with scopes that offer no ADS speed). Injection mold stacks with everything, and offers stability as well.

You want ADS speed, because this makes close-quarter sniping possible. It also reduces the chance of an enemy getting a first-shot that will flinch you off target. +MLG quick-scoping. Kidding. But, seriously. Quicker scoping means it'll be easier to visualize where your scope will land, giving you much more time to make a swipe.

#Aim-Assist Modifiers on Sniper Scopes.

I finally, fee-fi-fiddley-fucking did it! I found the aim-assist values on most of the sniper scopes. I did this by comparing the API's Minimum and Maximum values for Aim-assist across the raid/PoE/Trials snipers (which have concrete scope-values, I also observed that the "base" values of these guns were derived from using the first scope in the perk tree). Using a couple tables, and some substitution/subtraction, I quickly found the following (I used ambush as a base). These are only approximations, because the data didn't fit in a couple of scenarios, but you can take these as fairly-accurate, relative values:

  • Ambush + 0
  • TacSyS + 25
  • ShortGaze + 25-30
  • Hawkeye + 30-35
  • Longview SLR10 +35-40
  • SightSyS + 40

NOTE: These are not the values you add to the base-AA to find total AA.

NOTE: Randomly re-rollable Snipers seem to use a base that is +10 over ambush. This means that aim-assist values in the various databases are vastly skewed in favor of Raid Weapons with high AA scopes (because the base-values would be listed under the high-AA scope). Above, I've reflected this by subtracting 10 from all of these values.

Also, apparently its logically impossible for the "Superb" and "enhanced" and "improved" values of TA to mean anything, unless TA is something entirely different from AA, which it may as well be.

Unsolvable:

  • Eagleye
  • Longview SLR20

-Pwadigy

Posted May 27, 2015, 2:37 PM UTC · edited

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