CrossView experiment in Blender. Wanted to see what happened if I pulled my two cameras apart. Kind of like a dolly zoom but with 3D.
gfycat.com/IgnorantKeyCardinalPosted Jun 3, 2015, 7:57 PM UTC
Posted Jun 3, 2015, 7:57 PM UTC
If I did a dolly zoom with this I'm pretty sure peoples' brains will break.
DO IT
I'd advise using a less wide format, maybe square or even profile to help focus on this scene? It's also pretty cluttered, maybe add in some more contrasting colours to give something to easily align.
The pulling apart of the cameras seems to make the objects seem larger and further away, certainly increases the sense of depth.
Oh and if you've never crossviewed before just cross your eyes while looking at the image (distance helps) until they overlap and form a single image in the center.
Doesn't work well at widest point. Theoretically they should never go further apart than one's eyes. Do a dolly zoom!
Mirror? On mobile and the link doesn't seem to work for me.
Pretty much my experience with gfycat universally. If you're going to be uploading video anyway just use youtube for crying out loud.
Ouch.
I am usually VERY good at getting cross eyes pictures to work, but I am having some serious trouble with this one.
edit: oh god, got it, but it hurt.
Are the cameras parallel or are they slightly crossed? I think they're parallel.
Try pausing, focusing, then playing.
They are parallel, should they cross?
I think it would be nicer if the cameras rotate a little towards each other while they move apart. In the current version you keep them "directed" at an object with infinite distance. If they rotate a bit they could be directed at one of the objects in the scene. Maybe this would also ease the focusing for the eyes a bit, not sure about it though.
you'll get a different effect... I think. Actually I haven't played with this much.