voidburnOP•

These scripts help to solve this problem: http://gamedev.stackexchange.com/questions/74420/seamless-tilemap-rendering-borderless-adjacent-images

and you will be able to use any filtering tecnique on the textures (bilinear, trilinear) without any artifacts showing for the seams. Furthermore, you will be able to use mipmaps without any side effect, which is extremely important if you plan on implementing any sort of zoom in your engine.

I currently use these scripts in Unity, but originally integrated them with the atlas generator while working with libgdx.

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