r/Guildwars2•
Advic

Celestial Engineer with Core Specializations

[To be tagged]

Celestial Engineer is indisputably one of the strongest builds in sPvP, with high mobility, damage, sustain, and minor support through Healing Turret to boot. It's only counters are heavy conditions and CC chains, and even then, Slick Shoes + Gear Shield + Rune of Vampirism give many disengage options. But looking over today's announced changes, it seems like it's going to get even stronger. Yes, the meta will shift once the patch happens, and other builds may rise that counter Cele Engi. But as it stands, it's pretty terrifying how much better this new Cele Engi is than the old one.

Consider the following trait selections (chosen to come as close to the existing "feel" of a Celestial Engineer):

Explosives

Minor

  • Evasive Powder Keg: Create a bomb when you dodge.
  • Steel-Packed Powder: Your explosions cause 5s of vulnerability.
  • Explosive Powder: Explosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.

Major

  • Grenadier: Increases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
  • Shaped Charge: You deal 5% increased damage to foes affected by vulnerability.
  • Thermobaric Detonation: Evasive Powder Keg is now a blast finisher.

Firearms

Minor

  • Sharpershooter: Your critical hits have a 33% chance to cause 4s of bleeding.
  • Hematic Focus: You have a 10% increased chance to critically strike foes affected by bleeding.
  • Serrated Steel: Bleeding you apply lasts 33% longer.

Major

  • Heavy Armor Exploit: Your critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
  • No Scope: Your critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
  • Incendiary Powder: Your critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.

Alchemy

Minor

  • Hidden Flask: Drink an elixir B when struck while below 75% health.
  • Transmute: Incoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
  • Alchemical Tinctures: Elixirs remove a condition from affected allies. Boons you apply last 20% longer.

Major

  • Invigorating Speed: When you gain swiftness you also gain 6s of vigor. This trait has a 5 second internal cooldown.
  • Backpack Regenerator: While using a kit you passively recover health.
  • Stimulant Supplier: Drop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.

This is a bit overwhelming to look at as is, but I'll just to highlight some key buffs with this kit:

  • High/near-permanent Fury uptime from Stimulant Supplier + No Scope + Hidden Flask, just by swapping into Med Kit every 10s, picking up the Stimulant, and getting critical hits on nearby foes (easy with grenades or Sigil of Intelligence). This is in addition to +10% chance to critical bleeding foes (which also procs Engi crits and is pretty common in general).
  • Bigger & faster grenades from the Grenadier trait. Makes it much easier to land grenades.
  • Free blast finishers from Evasive Arcana Thermobaric Detonation
  • Passive +5% damage from Shaped Charge (vuln applied on every grenade)
  • More than one usable elite in PvP (not specific to this build, but I'm just happy this is a thing now for Engi). Supply Crate still gives plenty of random CC from turret explosions (it still stuns, right?) and heals, while Mortar Kit is the new kit for engaging and long-range damage.

Of course, this is not without some drawbacks:

  • No out-of-combat movement speed. You could change Alchemy for Inventions to get Mecha Legs (and also Automated Medical Response + Vampiric Rune synergy, and Cleansing Synergy which is just obscene with Healing Turret), but I think Backpack Regenerator might give more sustain.
  • No Inertial Converter (Toolbelt skills recharge when <25%). This is big, since it means you don't get the free escape after Rune of Vampirism procs.
  • No +Endurance from Toolbelt skills though this isn't important.

Discuss?

Posted Jun 16, 2015, 8:19 AM UTC

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Wolfineerhttps://www.youtube.com/user/Wolfineer•

Cele Engi will probably go Explosives, Inventions and Tools (or Firearms instead of Tools). Primarily focussing on power. Especially since Condi Dmg will be less effective at a lower amount, there is even less of a reason to focus on it. Cele Engi has been mostly power orientated anyways.

Curious what the Condition Engineer can bring with a Explosives, Firearms and Inventions setup. Especially since the damage output will be higher due to 'buffs' to condition damage.

I am not really feeling it with Alchemy anymore. Thinking Inventions will give you more value especially thanks to AMR and the great synergy of Explosives and Inventions together.

Also curious how SD Engi will perform. Probably still very weak in Conquest mode in comparison to Cele/Condi but I can see it have potential in Stronghold.

2
AdvicOPHohoho Techie•

I find it hard to give up Incendiary Powder for anything though, but Inventions does have absurd levels of sustain (Inventions GM Trait - Bunker Down?). Just the idea of having viable and meaningful variation within a build is a MASSIVE plus for me though.

1
Are92•

Remember, Incendiary Powder is not the same as it used to be. It now adds 2 stacks of burning instead of the 1 old type burning that did the same dmg as 3 of the new stacks. Also, with the nerf to cele gear, we might not have the condition dmg to make it worth it. Yes we get 33% additional burning durration, but we just lost 30% from explosions when stats were taken off so we're pretty much in the same spot there.

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AdvicOPHohoho Techie•

Right, I didn't look at the Burning numbers at all (since they scaled pretty poorly off of Condi Damage before. Explosives/Inventions/Tools then, since we're not going to be able to apply swiftness easily. (Mecha Legs/Adrenal Implant comes pretty close to Speedy Kits/Invigorating Swiftness I guess.

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Wolfineerhttps://www.youtube.com/user/Wolfineer•

Keep in mind a minor trait in Tools also provides us with Vigor AND you'll run Energy sigil most of the times anyways. Really don't need Adrenal Implant. Kinetic Charge would benefit us a lot more.

What you should be more concerned about is Protection uptime, not Vigor or Swiftness uptime.

1
Novuake•

Scavenger rune says hi.

1
Are92•

I would probably take Aim-assisted Rocket over Shaped Charge, but it depends on it's dmg and if there are any additional effects.

Sharpnel might also be a good alternativ to Thermobaric Detonation if you are using nades (3 chances to proc cripple) and works well with bomb on dodge and Aim-assisted Rocket for even more procs.

Grenadier won't do much considering how easy it is to hit with nades in melee range anyway, but the alternatives are not better so I'd also go for that.

Supply crate, Elixir X or Mortar? Both supply crate and Elixir X are viable now (and looks better with the toolbelts). Mortar can bring 40% uptime on water fields 70% uptime on Poison and 35% uptime on chill field, so you would take it for that instead of the long range dmg potential.

I wonder if taking flamethrower over something else for Juggernaut can be a thing, swapping into it to stop incomming CC or to ensure a stomp looks great, and it does have it's own blast finisher, burst dmg, dmg field and CC.

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Dentrius•

Now its even harder to pass up on tools. All the syngergy like Siege rounds plus Kinetic Charge on a water field. Crazy

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Hiccups_again•

I think you'll have to wait and see how conditions work out, cele engi is a strong build, but also it is really favoured by the meta for the last year with shoutbow, d/d ele, medi guard, etc all having strong condi removal (and AOE condi removal for the first two), means we've had zero condi builds, which has been great for engi.

You've also missed some things out, firstly the big one, with the way they've consolidated traits, made things baseline and that you get three full lines of traits, nearly every build is getting stronger on every class.

Then you've ignored things like lower in combat speed (even if people go into tools), nerf to invigorating speed, range reduced on grenades, removal of poison field on nades, there is going to be a 10% nerf to cele amulet, etc.

1
Novuake•

You will lose out on condi and more specifically a still very powerful incendiary powder, unless you use scavenger runes.
To make up for the loss in power. Run sigil of intelligence.

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IshTheFacetwitch.tv/IshTheFace•

Well, I for one tried something different instead of just rehashing old meta; http://intothemists.com/calc/?build=-Z70;2Z-Vg0f6FQ-x0;9;4ijl;0047147156;4Oo0;3H7W3H7W30k

E-gun can be switched, to tool kit eg. to get better power mitigation.

1