[Release] Modular Cargo Centre Packs - KLM (others to follow this evening)
steamcommunity.com/sharedfiles/filedetails/?i...Posted Jun 22, 2015, 8:38 PM UTC
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Posted Jun 22, 2015, 8:38 PM UTC
Love your work dude, and here I thought all I had left to do was fill in the parking and concrete around the terminals and I'd be done. Time to rethink my cargo centre area!
Looks awesome - are these functional (ie. will cargo arrive at them, or is it just eye candy)?
Airport model chap so eye candy. But they do provide jobs etc so Cims will travel and use them
Where can I find these buildings in game?
Airport section chap :)
So tonight I bring you the first of my Modular Cargo Centre Packs. I've got 4 of these done so far that I intend to release within the next 24hrs.
Pack I hear you say? Yes thats right, clicking subscribe will download 6 assets to your C:S folder. All items of which you can clearly see in the screenshots.
The pack consists of:-
Cargo Centre - KLM A Building Cargo Centre - KLM B Building Cargo Centre - KLM C Building Cargo Centre - KLM D Building Cargo Centre - KLM Trailer Cargo Centre - KLM Cart
Buildings A+C use the same model as do B+D, the differences are the placing of props to allow you to mix and match and provide a little bit of variety in appearance.
The 4 buildings are 12x12 large and MUST be placed roadside as they have workers and also Rubbish etc. Recommend flattened terrain also to give that "seamless" feel.
Stats are present in the screenshots via Mesh Info tool.
Any comments/feedback always appreciated. And please if you like, upvote it :)
Other Liveries will be avaliable (DHL, Fedex & TNT to released tonight)
http://steamcommunity.com/sharedfiles/filedetails/?id=466972450
Hey, thanks for listing the model properties. More modders should follow suit and optimize their assets.
It's crazy how many small assets can have thousands of tris, or their LOD models will be in the high hundreds.
No worries, due to my job role I travel alot which means I play on a "weaker" system when away from home so appreciate that assets need to be smaller in size to cater for all players (plus means we can have more assets installed)
Already working on reducing the LOD file for these and so far have halved the tri's in the models which I hope to update this evening.