Tank tweaks.
I've gotten WAR to 60, PLD to 51, and DRK to 34.
I've co-tanked with level a 60 PLD and a level 60 DRK in the extreme primals and dungeons.
At this point it is clear to everyone that WAR and PLD are a step ahead of DRK. That's not to say WAR and PLD are perfect -- they have their own minor issues that need tweaking.
Basedon my experience and that of my FC-mates over the weekend, I think these tweaks should be made.
Other tanks let me know your thoughts.
For WAR:
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Add a new effect to defiance that grantes a chance (10-20%) on a parry to gain one wrath stack. This does 2 things: (1) makes parry more desireable, and (2) mitigates the damage loss from the wrath nerf by making IB and steel cyclone happen more often.
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The other adjustment is to increase the duration of the storm's path debuff from 20 seconds to 30 seconds. This allows for the increase in skill useage to not offset debuff upkeep by too much.
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Finally, because IB will be used more often as a result, the healing compnent of IB should be reduced from 100% of the damage to 50% of the damage and a threat modifier added.
For PLD:
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Shield Swipe refreshes the duration of the rage of holone debuff.
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Parry stat also increases block rate.
For DRK: (needs the most changes)
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Add a 10% HP increase to grit stance and chance (10-20%) on parry to regenerate 5% MP. This should help give breathing room to healers to offset their squishiness and help reduce reliance on MP restoration combos and open up more emnity and dps combos.
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Allow blood weapon to be used in grit, when used without grit the attack speed bonus is increased (15-20%). This will stop DRKs from getting gibed when dropping grit to access this skill.
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Reduce Reprisal's initial cooldown to 30 seconds and the trait to 15 seconds. It cannot be stacked with a WAR's storms path. Reduce the potency from 210 to 180.
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Add blunt damage vulnerability (cannot stack with dragon kick) to Dellerium. This allows for more DPS from a monk if one is in the party.
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Reduce the cooldown on Shadow Wall from 180 seconds to 120 seconds.
Edits: formatting
Posted Jun 22, 2015, 10:20 PM UTC · edited
For PLD:
Shield Swipe is now an off-GCD ability, potency is reduced for balance reasons, pacification debuff remains intact
Shelltron now allowed to block the next attack, regardless if its magical or physical. (the trailer showed the PLD blocking a fireball, i wanna block a fireball *pout*)
If they take shield swipe off the GCD it will need to have a 10-15 second cooldown to balance it.
Shelltron is insane as it is right now. It does not need to be buffed further.
Remember the point of the thread is to discuss tweaks to fix the holes the tanks have -- not make a great skill even better.
I'd be totally okay with that, then they can keep the current potency/enmity-boost :)
Sheltron really is OP, unless the majority of tank busters are going to be magic damage now. PLD is in an amazing spot right now against physical bosses.
Timing a Sheltron with an enemies attack before your GCD is up is what it's all about.