r/FudgeRPG•
abcd_z

Fudge Lite Version 1.1

Fudge Ladder:

  • Superb (+3)
  • Great (+2)
  • Good (+1)
  • Fair (0)
  • Mediocre (-1)
  • Poor (-2)
  • Terrible (-3)

Character Creation:
Decide your character's attributes and skills and rank them on the Fudge Ladder. Any trait that doesn't fit on the fudge ladder is a Gift or a Fault.

Health:
All characters have 4 HP per level of Health, starting at Terrible (4 HP). 0 HP is unconscious.

Armor:
Armor is rolled into Health. A character with platemail armor might have Superb Health but Mediocre Agility.

Skill (or attribute) checks:
Roll skill+4dF. If the result equals or exceeds the GM-decided difficulty rating or opposing character skill, the skill check succeeds. Untrained skills default to Poor. Untrained attributes default to Fair. If the skill check fails, the GM may offer to let the PC succeed at a cost.

Combat:
Groups act in turn. Within their group's turn, characters can act in any order. Each attack is an opposed skill check between characters: offensive skill vs defensive skill or attribute. All weapons and directly damaging spells do 1d6 damage. A combat roll of +3 or +4 automatically does max damage.

Simultaneous Combat (optional):
The combat roll is "combat skill vs combat skill" instead of "attack skill vs defense skill", and the loser takes damage regardless of whose turn it is.

Creating (dis)advantages:
Characters can create advantages which give them +1 to relevant rolls. Multiple advantages don't increase the bonus beyond +1. Advantages last as long as they makes sense. Disadvantages are the same, but give opponents -1 to rolls. Advantages and disadvantages on the same character cancel to +0, regardless of the quantity of each.

Natural Healing:
Natural Healing occurs at GM-decided rates.

Magical Healing:
Characters may heal up to 1d6 per level of Magical Healing skill per day, starting from Terrible (Terrible: 1d6, Mediocre: 2d6, etc.)

Magic:
Magic is treated like any other skill. Magic attacks do 1d6 damage, and any magical buffs or debuffs give the target(s) an advantage or disadvantage.

Posted Jun 25, 2015, 5:41 AM UTC · edited

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