How do you let your players know about damage reduction?
So I'm running a campaign, and my players are level 5. I'm starting to run into a lot of monsters I want to throw at them that have damage reduction of some sort. I was planning to let my players know about the damage reduction by mentioning "thick skin" or whatnot, but how should I let my players know what the monsters are vulnerable to? There don't seem to be hard and fast rules. I don't even see a pattern to what monsters are weak to silver or cold iron.
I was thinking something like a knowledge check, to let them know about the special qualities for the monsters. But then I run into the problem of them not having the right weapons. I was planning on including several demons pretty quickly, which would require silver, cold iron, or good weapons. We play on roll20, and I don't think it would be a huge breach of etiquette if I fiddled with their weapon types (each player insists on owning 5-6 weapons, that they'll never use).
If anyone has any better ideas for telegraphing DR or providing them with weapons, or even helping my figure out the difference between Cold Iron and Silver, I'd greatly appreciate hearing them.
Edit: 3.5
Posted Jul 1, 2015, 2:31 AM UTC · edited
That is actually one of the primary uses for knowledge checks, to identify the strengths and weaknesses of a monster. I think knowing about DR is DC 20, but it might be 25. If they don't have applicable knowledge though u/grimnir__ has some good suggestions.
As for silver and cold iron, typically silver is for undead and other "creatures of the night" like werewolves. Cold iron is for fey creatures.
Just looked at the knowledge skill. It says that remembering useful knowledge about a monster is a DC 10 + HD. Good call!
Although, for silver and cold iron, I was just looking at two monsters. A dretch is CE and has DR 5/Cold Iron, while a yeth hound is NE and has DR 10/silver. Neither is undead, a "creature of the night" (I think), or fey. So that's where my confusion stems from.
Right, I forgot about extraplanars. Demons, or other chaotic (evil) type extraplanars tend to be cold iron, good, lawful, or some combination, depending on how powerful they are. Devils and other lawful (or neutral, evil) planars are typically silver, good, or chaotic. At least with 3.5 and pathfinder, which is what I've mostly played with.