GBA FE Randomizer v1.0 is now available!
Latest Version: v1.0.1
Changelog:
v1.0.1
- Added logic to make sure legendary weapons don't show up prematurely.
- Updated logic for movement costs to only update them for classes of units that need them (FE6: Miledy and Gale, FE7: Fiora and Farina, FE8: Glen and Valter).
- Removed Enemy Buff: At least Amount.
- Added Cross Gender option when randomizing classes.
- Fixed an issue where FE8 monster weapons were getting 1-2 range causing crashes.
- Fixed an issue where FE8 wasn't determining an appropriate promoted class for trainees (should only affect random recruitment).
v1.0.0
- Initial Release.
Last post I'll be making about this for a while now.
I think 0.99a was stable enough to warrant this official release. This release adds support for randomized Shamans and Summoners the ability to summon minions. Previously, the summons were tied explicitly to Ewan, Knoll, and Lyon. This adds logic to repoint the table if necessary and give any character that can access the summoner class the ability to summon when they get there. Note that there are three types of summons you could get (Ewan, Knoll, and Lyon's summons have different attributes). Which one you get is, of course, random. It's a randomizer, after all. :)
Additionally, one last fix was made to ensure that dark magic users always get something usable instead of randomly getting monster dark magics I assigned E ranks earlier to. Not to mention, some of you might have even seen Fomortiis's "weapons" show up in some inventories.
I also added a convenient ZIP file that you can find in the release folder that packages the two files you need in the same folder together.
Disclaimer: I don't claim that the release is bug free, but I think it is good enough for a v1.0 release which is mostly functional with the initial scope of the project. New feature requests are, as always, appreciated. I may get around them (I already have a list of feature requests that I'd like to get to including randomizing normal enemy classes and unmessifying palettes (also FE8 palettes)) but I didn't want to hold this back to get all the features in, or else, it wouldn't be a release for a few more months. I also wanted to get to the mac version soon, since I know there are definitely some people waiting for that one.
Additionally, if you do find bugs, I also set up github to track issues and you can file bugs and feature requests here so that I can compile them into an easily accessible list. Reddit isn't exactly the easiest thing to search for posts. :)
I've added things on my plate still there. Please use labels to specify what you're filing and provide as much detail as you can.
For newcomers:
This application allows you to randomize your GBA Fire Emblem games (that includes Binding Blade (FE6), Blazing Sword (FE7), and Sacred Stones (FE8)). All you need to do is feed it a *.gba file and it should detect which game you gave it. From there, you can choose which parameters you wish to randomize and it will modify the file you fed in with the parameters you selected. If you're unsure of what the options do, I added tooltips for each control that will display when you hover the mouse over the checkbox or numeric field. They should explain what is being done with each option checked. I tried to make it as easy to use as I could, but let me know if you need help on something.
Note: Since the file itself is modified, you should create a copy if you want to generate multiple randomized games. You should not attempt to feed the randomizer an already randomized game.
Note 2: If you are randomizing Binding Blade, please use a game that is patched with the Redux translation patch found here.
TL; DR: Download and unzip both files into a folder. Feed it one of the GBA FE games and check the options you want. Randomize and enjoy. :)
Posted Jul 11, 2015, 7:03 AM UTC · edited