Pub Support Players
Hey, I play a lot of support in the solo que, and am currently sitting at 4524 solo MMR. (I go by Hootyhoot if you want to check dotabuff).
I wanted to talk about factors that effect pub supporting, that don't factor in as heavily in pro games. The main thing I see is raging cores, but there is a bit more I take into consideration. Happy cores play better and smarter.
Happy cores are less likely to rage, and in my experience one the best ways to make a core happy is to give them a lot of mana. KotL gets a lot of attention in pro games bc he can pull anyone across the map, but in pubs he has another big advantage, mana spam. CM isnt as good for this bc the mana is passive, but in general I think it makes the cores happy to spam and still have mana. Healing is another good way to keep your cores happy, but I do not think the effect is as powerful as the mana.
My other favorite effect to keep cores happy is bailout moves. Shallow Grave is the king of this, but treants armor does wonders to make people happy. This can be a double edged sword, an angry core might get pissy if they think you missed a grave. Venge seems good for this but in my experience she requires a bit more team coordination to be as effective as she is in pro games. People also often want to use the swap for init.
The other main jobs of support that factor heavily into pro supporting don't work so well to keep cores happy. Pushing is very powerful, but is seen as a given with a strong push hero. Disables are taken for granted, and if they ever don't land cores might rage. This isnt to say that they are not important, they just dont factor in on the same level in pubs as they do in pro games.
Another factor to keep your cores happy is dominating a lane. A hero like skywrath can zone even a dual lane. A strong lane presence can make up for a core with subpar laning stages too.
Lastly, I like supports that punish over committal. WD is the king of this, but a lot of powerful ults work the same. People will often forget about weave and over commit while sitting on -20 armor.
Anywho, that just my opinion, interested what my fellow support players have to say.
Posted Jul 14, 2015, 12:52 AM UTC
You can take advantage of raging carries on the enemy team by playing an aggro dual Offlane. Once you get a kill or two, someone on the enemy team usually says to report them for feeding. This boosts your team's moral so your safe laners typically play better. I've used this to get really high win rates on heroes like undying and veno.