Dungeon Discussion #8: Tower of the Gods - Wind Waker
Hey Zelda fans! Back with another weekly Legend of Zelda Dungeon Discussion! Make sure to check out last week's and to make suggestions heard for next week's, as we should try and reach every one. 3D, side-scroller, or old fashioned top-down. Upvote to encourage discussion! Not only if you like the dungeon
Pictures have been added for the dungeon, items, and bosses for those without the greatest memories
Now for this week's dungeon...
Dungeon #8
Tower of the Gods Exterior Interior
- Legend of Zelda: The Wind Waker > Great Sea
- Tower of the Gods Theme
- Mini-Boss: Darknut
- Boss: Gohdan
- Key Item: Hero's Bow & Command Melody
Here's a bunch of key discussion points to take into account when critiquing:
- Overall Look and Theme of the Dungeon
- Bosses and Mini-bosses: Difficulty, Creativity, Innovation
- Key Items of the Dungeon and their Application
- Enemy Type (Difficulty, Uniqueness, Number)
- Overall Length, Diffficulty, and Flow of the Dungeon
- Puzzles: Difficulty, Creativity, Innovation
- Potential for Exploration vs Linear Design
- Replayability
- Storyline Implcations
- Dungeon Theme Music and Atmosphere
After your input, feel free to throw in a bid for Dungeon #9! Thread posted next week
Posted Jul 17, 2015, 7:29 PM UTC
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