Worth honing Pound?
I'm debating to hone this to R3 or R4 because it is such a strong attack.
Is it worth it?
Posted Jul 28, 2015, 7:10 PM UTC
I'm debating to hone this to R3 or R4 because it is such a strong attack.
Is it worth it?
Posted Jul 28, 2015, 7:10 PM UTC
Magic breakdown>power breakdown>pound
That being said, it is a great universal combat skill
Why are we comparing support skills to combat skills?
Because they take similar orbs?
And not to mention, Armor Breakdown takes the exact same orbs, and should also probably be honed over Pound.
since it never misses it makes some bosses and blind heavy encounters easier should never need it past rank 3
From what I've read, it's the go-to attack for melee damage in the JP version.
I'd say if you already have Quake at R2, and a Protectga, then knock yourself out.
Just make doubly sure you don't need the orbs for something more pressing at the moment.
I don't see anyone using Pound on JP, they use Launch, Dual Delay or Dismissal/Motion Cut as fillers.
Launch is also very popular. It's a bit weaker, but is only a 3* ability, and as such is much easier to hone.
Some say yes, other no.
I lean toward no since the Greater Orbs are just so valuable, not quickly, easily, or cheaply farmed, and most importantly there are other more important 4* abilities out there to hone (out not and coming soon).
I personally wouldn't elect to for the moment. The Greater Orbs have other uses that they're probably better going to, and Pound's damage is more easily substituted with things like Boost, Break(down)s, and even Spell Blades. It's a nice filler skill, but nothing to focu on over something else.
I would agree it is nice filler... but I rarely have room for filler on elite/EX content. So I support the conclusion there are likely better uses for your 4* orbs.
The only time I've chosen Pound over something else is for Hein to bypass his high evasion and make sure my Retaliator didn't sit there the entire fight.
Its not that expensive to hone, if you have the spare orb go for it, i use my R2 all the time
I think pound is pretty shit tbh, its a 2.2 (?) multiplier for 4* while breaks are 1.8x and have an effect on top
breaks are 1.7x. Pound is 2.3x and can't miss.
also important to note it has a 100% chance to hit, even when your character is blind.
I've seen differing opinions from Japan FFRK players on it. For now I'm leaving unhoned but may change my mind.
breakdowns are also support not combat
Also Launch has a 2x multiplier and is 3*
Oh wow if that's the case, I'll hold off on honing it.
I think I'll get my breakdowns to R3 instead (got armor, power, and magic breakdown to R2 currently).
Pound is a 2.3 multiplier and cannot miss. It's actually really good. I've got mine at R2, considering bringing it further up.
I think that is the best alternative, despite being limited to support characters breakdowns are a 2.1 multiplier that gives great utility, R3 is a decent rank to keep them.
I have no experience in the JP version so i´m just assuming, but it looks like a skill you might want to carry for every dungeon but that actually no dungeon will need to Master, so until proven wrong i´m not honing the one i get for free, and at R1 i will always choose a double attack R5 over it.
Double cut is still the best for advance-taliate and even if you aren't using that, I'd probably go with launch. 10 charges of launch is better than 4 charges of pound.
I love my R3 Pound. It's a must-have for my combat-only characters.
For me it depends on whether or not Armor Steal and/or Power Steal will use GEO. If they do I'm saving for those.
Armor Steal uses Greater Power Orbs, Greater Earth Orbs, and Greater Wind Orbs.
Power Steal uses Greater Power Orbs, Greater Fire Orbs, and Greater Wind Orbs.
Armor Breakdown uses Greater Earth Orbs. I would rather hone that first, personally.
I have it at rank 2 and tend to stick it on a melee whenever I can.. I have yet to regret it and it usually ends up making someone like Tidus deal more tan my Cloud.. so it's not bad at 4 uses when bosses only last 5-6 turns
I'd get it to R2 then leave it at that..
R3, no more is needed... assuming you have more pressing abilities finished already.
Seems pretty debated here. I'd throw it in the catagory of Drain strike/Blitz. They're are nice to have, but not necessary, and aren't a priority compare to other skills.
With it being a 4* skill, I'd vote no.
Objectively, I think future skills like Launch are a more efficient skill to hone. Plus, Pound overlaps with Armor Breakdown, etc.
But it IS an effective skill and one that is damn fun to use as well. I wish I had more than 2 uses of it...
I honed it once and have no regrets, but I probably won't hone it up anymore.
I use Double Cut x3, personally. Pound just isn't worth the 3* orbs. Besides, I don't even know which FF that the skill comes from. So it doesn't sit well with me. Planning for the future here.
I'd say yes if you already crafted and honed quake to R2 and protectga R1. . This is from a guy with an R3 pound here. .
Damn, you're set for a really good pounding.