A Warframe Design Idea - Fan Made

Suggestion

Whilst waiting for U17 to download (Pray for me and my 2 Meg download speed), I came with an idea for a Warframe design.

I am NO ARTIST, so I don't have a photo of what I plan to explain ahead. Sorry for the inconvenience!

The Warframe is based on plants, both healing and lethal. I don't have a name for her yet, but I am sure any of you could think of one. I have an idea for her powers already, but the names are a bit sketchy.

*Abilities have a damage choice based on the energy type, much like Chroma.

  1. "Vine Whip" : Much like Valkyr's Rip Line, the user sends forth a vine with rose-like thorns that trap and damage the enemy.

A. It deals primarily slash damage with a chance to proc, but has a chance to proc the element type by the energy color chosen.

B. It can also be used to navigate throughout a tileset more effectively.

C. Mainly effected by Range, Strength and Duration mods.

i. Increasing Range gives you a larger area to hit an enemy and attach to a surface, strength increases the damage per second, duration keeps the target trapped in the vines and swing from the vine longer.

2. "Rose Shards" : This power surrounds an area with thorns (Compare to Caltrops), damaging enemies who are foolish enough to cross their path.

A. Deals primarily Slash Damage with a chance to proc, but has a chance to proc the elemental type by the energy color chosen.

B. Mainly effected by Duration, Strength, and range mods.

 i. Added duration will add more thorns, strength for more damage, and range for a more wider radius.

C. Can be see being used in Defense, and Mobile Defense missions.

  1. Unnamed Yet : Gives a selected area for Tenno to heal and deal the elemental damage chosen by the energy color.

A. Tenno on the selected area heal by ?% Per second (I Don't know of what would be fair on this matter).

B. Tenno on the selected area deal the elemental damage by the chosen energy color by ?% (I Don't know of what would be fair on this matter).

C. The spot will look similar to Oberon's Hallowed Ground, but with a circular radius other than the rectangular one. Energy color will effect the look of the ability.

 i. Visual effects will include flowers that possess "Healing and damaging" characteristics. 

D. The ability will not increase a weapon's status chance, only add or increase the elemental damage by ?%.

F. Duration, Strength, and range mods with primarily effect the ability.

 i. Duration for the time the ability is on, Strength for a increase    of health and damage percent per second, and range for the radius of the ability.

4. "Pedal Storm" : A barrage of Razor Sharp pedals attack nearby enemies.

A. Compare to Hydroid's Tempest Barrage. (Visual effects will obviously different.)

 i. Will have the same stagger and knockdown effect that Hydroid's Tempest Barrage has.

B. Primarily deals slash damage with little chance to proc, but will also add in the elemental damage that is chosen by the energy color.

C. Will be primarily effected by Duration, Strength, and Range mods.

 i. Duration effects the ability time, Strength for the ability damage, and range to increase the ability radius.

There is my LAME idea for a Warframe. It just came to me when I was playing Pokemon: Leaf Green, seeing my Ivysaur using these type of abilities.

QUESTIONS AND IDEAS ARE WELCOME!

Thank you for taking your time reading this, and looking forward to some replies!

  • Autzen, you friendly neighborhood Floatzel.

Posted Jul 31, 2015, 11:54 PM UTC

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