Any experienced Thrall players feel like giving some tips?

Been eyeing him for a bit and with him being on rotation I've been trying him out and I've enjoyed him so far. The wind fury build seems like it's strong late game but as soon as I become a threat I'm CCed during team fights and instagibbed. Even with sustained heals his lack of an escape hurts until I can get teleport at 20. Any tips on how to effectively play him in the early game before build comes into its own and then how do I best maximize my killing potential later on without getting bullied by CCs.

Posted Aug 7, 2015, 6:30 PM UTC

67
theh0telyear•

Between your heroic stun and your W snare, you should have enough CC to solo kill any squishy on their team.

The absolute KEY to playing Thrall is to use his heroic to separate a squishy from the rest of his team so you can get a solo kill. If there's a big brawl going on and you can't get in, then it's totally acceptable to sit back for a bit and spam Q and/or lay down some DPS on their frontline.

Most melee assassins play in a similar fashion. Only go in if you can execute your full combo.

3
TorgothOP•

Thanks for the advice, this makes a lot of sense. I think I was being too aggressive and not letting my tanks initiate for me.

2
Bionauts•

If you're taking Seasoned Marksman as your first talent, ensure that you travel in between lanes clearing out all the minions on your way to obtain the most out of that talent as much as possible. If you can coordinate your teammates to not wipe the wave before you reach there, you can get stacks really really fast and that'll help you in later part of the game (you'd hit like 400 per auto attack)

In fights if you can't get to the backlines, just focus on their frontline. With your W talents they wouldn't be able to tank long as you'll hurt way too much at the same time you can out sustain them with your Trait.

Earth Splitter in certain situations may help or may not help your team. You want to use it at the right time where you'll be able to align your opponents at where you want them to be (although it requires a bit of a practice and may be hard) instead of saving them. Either use it as an initiate or as a finisher. Don't use in between as you might cause your teammates to miss their skills etc etc (unless its dire where you're trying to save your allies instead of fighting)

3
TorgothOP•

Yeah I've been taking Seasoned Marksman and trying to focus on laning to build up stacks. I honestly hadn't thought about roaming early to get the stacks as I never thought of Thrall as a roamer (as opposed to Nova or Zera.)

I had been picking Earthquake as it seemed to be a better choice for team fights and the consesus was that it was almost OP as a slow where as Earth Splitter has the potential, like you pointed out, to disrupt allied abilities. Is ES the dominant ability?

1
theh0telyear•

I would try taking block first, it helps A LOT more than you'd think. It allows you to aggresively trade without taking any return damage between the damage mitigation of Block and your passive.

2
sandgr•

i usually get the 3 stacks from wolf root, its great for turning around/surviving ganks (which as thrall, people try to do a lot in the early game)

2
Bionauts•

I've tried taking Earthquake in several games before, while it may be good it's a little lack luster sometimes. Especially when your team is behind as it gives little to no impact in team fights. It's not necessarily bad given in some matches it proves to be far more superior as compared to Earth Splitter.

I would say it would fit in well if your team lacks crowd control. Other than that Earth Splitter is usually the go-to heroic as you have a 1s stun as well as bursty damage.

1