Five Nights at Sammy's Concepts

Fanwork

So the other day I did a mockup of the title screen for a FNaF parody called Five Nights at Sammy's. I thought about it for a while, and I thought "You know what? THIS ACTUALLY MAAAAAAAAAAAKES SEEEEEEEEEEEEEEEEEEEEEEEENSE!" "Hey, I could make more ideas of out this!". So here they are.

#THE STORY

You are a guy called Evan Claude, a dude about the same age as post-2015 Sammy. You recieve a letter from someone called Samuel Harbors, asking you if you want to play five nights of Hide And Seek with him and his friends. You decide against it, but he makes you do it anyway. You must now endure five nights of Hide And Seek in Sammy's house or he and his friends will frick you up.

#THE GAMEPLAY

The gameplay is a combination of FNaF1 and 4. Your character is situated in Sammy's bedroom, and from here you can access the door, the wardrobe, the security cameras and the window. You must constantly check the door, wardrobe and window for Sammy and co. or else they'll catch you. The security cam is a 2DS - It acts as you would expect and allows you to check all around the house for bad company.

#THE CHARACTERS

  • Sammy: The Frickin' Frick himself acts as both an enemy and a Phone Guy - All of his Phone Guy calls are just clips from his most popular videos, though. Sammy starts in the Front Yard camera and can appear in your room through the door or the wardrobe. Your sign that he's close is muffled angry panting and music from Windy Valley. All of the characters use this scream in their jumpscare except for one. On some cameras he's seen with his penis-sword made of wood and duct tape sword out.

  • Sonic: Sonic is one of the biggest threats in the game because of his incredible speed. He starts off in the Kitchen and can get into your room within the same hour. Trying to block him off with the door or wardrobe is useless as he will Spindash through the wood and catch you anyway; The only way to keep him from getting into your room is by shining your flashlight on him while he's Spindashing causing him to go the other way and right back to the Kitchen. Your sign that he's close is the sound of him charging a Spindash.

  • MarioTehPlumber: MTP is the equivalent to Balloon Boy. Starting in the Basement, MTP will make his way into your room via the window behind you. If you don't shut the window in time he'll get inside your room, but rather than killing you, disables your flashlight. Without the light you won't be able to deflect Sonic when he eventually gets near, meaning death. Your sign that he's close is the sound of boxes and furniture being thrown around.

  • Fire Mario Backpack: The Extra Rare Limited Edition Fire Mario Backpack is the equivalent to the Puppet. In the Backyard camera is a button to bury the backpack and a timer beside it - Holding the button buries the Fire Mario backpack beneath the ground and fills up the timer. If the timer runs out, the Fire Mario backpack catches you whether you have the door/wardrobe/window closed or not.

  • Fake Sammy: Sammy's imposter in Sammy's Adventure 2 first appears on Night 3 and has similar looks and AI to Sammy. He usually hides from your line of sight on the cameras making him hard to spot, much like Springtrap, and can get into your room slightly faster than the normal Sammy. If he's in the cameras he will sometimes block the feed with a giant blue seal. Your sign that he's close is the sound of uncontrollable sniffling and sneezing.

  • Haley: Sammy's female cousin that appears in Sammy's debate videos is the equivalent to Chica, and also first appears on Night 3 alongside Fake Sammy. Much like Chica in FNaF1, Haley has no specific movement pattern but will always appear from the wardrobe. One of the cameras in the house, CAM 09 to be exact, is the Attic; In this wrong, camera footage is disabled except for audio; Sammy, Fake Sammy, Haley and the Night 5 character can all appear hear, and the cue that they're there is the same sound as if they were close to your room. Your sign that Haley's close is generic breathing.

  • Nightmare Spacetime: The ultimate antagonist in the game that only appears on Night 5. Nightmare Spacetime's design is a fusion of every character in the game, with a nightmarish Sammy Spacetime making up the head of this abomination. Spacetime can appear from everywhere, has a randomized beginning point, and has access to all areas, making him your biggest threat, even more than Sonic. The Fire Mario Backpack is also a way in which Spacetime can get into your room; Rather than using the button on the Backyard camera to bury the backpack, you use it to bury a smaller version of Spacetime. If you forget to do so, you know what'll happen. His jumpscare scream is the jumpscare scream from FNaF4 combined with this. At the start of Night 5, rather than getting a phone call from Sammy, you're greeted with a reversed distorted message similar to the Night 5 phone call in FNaF1. Your sign that he's close is the sound of demonic breathing.

  • Inverted Frick: Inverted Frick is Sammy's alter ego and an extremely rare find. While sitting in your room there's a chance you'll see one of the posters on the walls turn into an image of Sammy with photonegative colours and empty eyesockets; If you look at it for too long, Inverted Frick will appear in your room in a slumped position. You have mere seconds to either look behind you or open up the cameras, or else you'll get a killscreen and your game will crash. The killscreen is a closeup of Sammy's face with photonegative colours, sharp teeth and no eyes and the jumpscare scream is this. The jumpscare can also be triggered in the Custom Night by putting the AI levels at "1 9 9 8 10 3 1" or "2 0 1 3 7 1 5"

  • Future Combat Warrior Sammy: Night 6 is unlocked after completing all 5 normal nights; on this night, you must survive all characters except Nightmare Spacetime with their AI levels set to 20. However, rather than having to deal with Sammy, he's replaced with a brand new character: Future Combat Warrior Sammy. FCWS is an extremely muscular version of Sammy, donning a camo headband, grenades and a ginormous gatling-gun. He is introduced around halfway into the night; When Sammy leaves whatever room he's in and goes into the West Hall, Future Combat Warrior Sammy busts the door down (crushing Sammy in process), screaming "OKAAAAAY, THAT IS IT! THIS IS THE FINAL! STRAAAAAAAAAAAAAW!". For the rest of the night, FCWR runs around the house shooting wildly and screaming like a madman. You must survive him for the rest of the night along with every other character except Sammy.

So there you have it, my concepts for Five Nights at Sammy's. If you have any other ideas for it, let me know in the comments.

(NOTE: I'm not actually making this a game - I just wanted to share my ideas.)

EDIT: There's now a Part 2 to this series of concepts focusing on more minor details. If you liked this please see the second part here.

EDIT 2: Added Future Combat Warrior Sammy and Haley.

Posted Aug 12, 2015, 4:10 PM UTC · edited

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