Everything wrong with AoA as of Patch v.417
Edit: pls ignore the gammer/spelling, 2am in south korea right now so been a long day.
So this is all from observation over some 40 hours in-game, a dozen plus MP games and hundreds of AI games. I still have no preferred side so my "option" while an option, is as unbiased as possible.
On to the list:
All-
• Remove ability to capture HQ or make it take way longer for it to happen like in RA3.
• Remove screenshots during game load, theirs too few, it gets annoying to see it 1000 times over. Do as did before with motion graphics.
• Make all font 100% white. Its too hard to see as a dim grey shade pre-game. Also give the option to make pre-game font size larger, currently at less than 9px, make option for 12, 14, 16 or bold.
• Make an upgrade menu like in grey goo so I don’t need to waste time trying to find X building to upgrade Y unit when the games getting so intense I don’t have time to find X building.
• Reduce UI map size and boost bottom UI unit icon size so it’s more easy to see what’s being made. Play on 15” MBP currently.
Cartel-
• Ottomans are way OP at the beginning. HP almost equal to an Abram?? Too cheap to spam early game, better than most beginning tanks and comes with stealth detection. Needs 1/3 to 2/3 HP reduced and make stealth detection a required update at T2.
• T2 tanks need to act like the stealth tanks in C&C. Forcing the player to bring stealth detection with every unit is bs. It should de-stealth, fire un-stealthed, then take 1-3sec to re-stealth. Any ability to fire stealthed is way OP for any faction.
• T2 infantry needs health bump if the ability to have a barracks anywhere on the map is a good strat. Currently all are too easy to kill and best to be in homes only or capture money building.
• Make initial scout chopper in air at game start. The time it takes to make it lift off, other units are already scouting.
• Make the “rods of god” super weapon have more rods when hitting. Too weak to kill most buildings and only ever gets a few units. If it’s a unit killer, give more rods, if for buildings, make harder hitting but pick one because currently it’s a useless item.
• Remove ability to stealth tomak reactors. You can turtle like a mofo with rail-guns and arty buildings, then stealth everything. If you remove stealth of power, then a good weakness strat to hit.
• Remove or major nurf that unit that shoots fireworks. Too easy cheap to buy and force attack spam on a location killing all infantry every 2-3sec. Also they make massive in-game lag due to VFX.
• Supersonic bomber worthless vs anything and because it hits in a line, the UI should show a line when selecting where to hit.
Chimera-
• T1 arty needs major nerf. Currently it can span across two mountains and the land between when shooting e.g. nearly have the horizontal space on a 1v1 map.
• Boost HP and damage of exo’s. They where good till the cartel came out, now worthless and too easy to counter. Maybe go back on Act of War and give them an upgrade for to kill wheeled units. Should come with stealth detection too.
• I would boost range of T1 sniper cannon guys ever so slightly so their in-range of early cartel and us army units, vs needing to exit, walk 5 steps, shoot, reenter building.
• Never used metal storm once. Don’t know how many feel the same if its good or needs a buff.
US Army-
• T1 defense bunkers are too weak. This is the US faction, its made to be the strongest in terms of HP (attack hitting goes to glass cannons cartel now) so these need a major HP and attack hitting boost. Have become worthless since cartel came out. Gave back ability to put infantry inside them too as in last game too. Maybe stealth detection upgrade too.
• T3 arty needs ability to shoot further, see issue with chimera T1 arty.
• The phalanx while a good idea, shoots down missiles way too slow to be of any use or AA when you can just make T1 AA tanks and infantry. Needs insane boost to speed and reduce cost.
• Stealth bombers with upgrade are way better than the super weapon, so either one needs a nurf or boost in attack power. Also see supersonic bomber UI issue.
• Fix mortar teams to become worthwhile. Never use them, always go right to arty tanks.
Posted Aug 12, 2015, 4:33 PM UTC · edited