r/risingthunder•
mrradica

What's the point if you nerf Kinetic Advance Forward Dash but not nerf Kinetic Advance Forward Jump.

It should just be if you block the AA move that the opponent can not cancel it to a jump or greatly increase the frames of the jump animation if they do so.

FADC forward was the worst thing in old SF4 versions because it was little risk with high reward and it still exists in the current format of RR in the form of Kinetic Advance Forward Jump Cancel.

Posted Sep 16, 2015, 5:54 AM UTC

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