[GM] How to judge the difficulty of a combat encounter?
Brand new GM, running a sand box style campaign.
In other RPGs, the enemy stat blocks in the books include a level or CR or some basic way to judge how tough an enemy is. Aside from just reading and analyzing the entire stat block, does anyone have any tricks for figuring out how difficult a minion/rival will be to fight?
Posted Sep 16, 2015, 6:47 AM UTC
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