Alternate proposal for changes to new capture mechanic

The new battle mechanic has a wonderful aspect to it where only the last few seconds of a long fight matter, adding suspense and danger to every moment of a fight. But we can take this further

I propose a system where at the beginning of a fight, one player from each faction is designated "the seeker" and other players "bludgers." All the bludgers run around murdering eachother pointlessly while the seekers chase a small golden orb - "the snitch." First seeker to find the snitch wins!

Doesn't that sound mo betta?

Posted Sep 16, 2015, 6:54 AM UTC · edited

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