Random Character Ideas (Not gonna be any great)
Here are some character ideas no one would consider (according to myself). These characters are not like Tinarg (the bad character idea) and GameboyVersionX (a really interesting character but is unlikely to be in the game):
#PolyHex (TylerMcBride)#
Burst Carry
PolyHex (TylerMcBride) makes his way into League Of Roblox with some bombs from Super Bomb Survival at his disposal. There are gonna be a lot of explosions going on the map. Lets hope that the enemy team can dodge them, if not, lets just see them get blown to smithereens.
Locked With A Code
Stats:
15 (+2.5) Resistance. 20 (+2.5) Toughness. 10 (+5) Skillz. Melee Speed
Basic Attack: Fires a missile (35% of Skillz)
Moves:
Number 1. Homing Missile: Poly Hex (or TylerMcBride) fires a homing missile that goes straight forward. If an enemy is close to it, it will home in on them although they don't target invisible enemies. 10 second cooldown
Damage: 7.5 per ability level+20% of Skillz
Number 2. Explosive: PolyHex (or TylerMcBride) drops a random bomb at a targeted location. Each bomb is different in effect, explosion, and damage. This ability can also drop missiles except Nukes and Homing Missiles. 5 second cooldown
Damage (Bombs): 2.5 per ability level+25% of Skillz
Damage (TNT, Dynamite, etc): 10 per ability level+35% of Skillz
Damage (missiles): 5 per ability level+ 30% of Skillz
Note: The explosive is random. It can be any of the bombs in Super Bomb Survival. You don't know what it will be and you'll obviously know it won't be a Homing Missile or Nuke. They can be easy to dodge and can be moved around (except for missiles) but you can place them right behind enemies.
Number 3: Special Bomb: PolyHex (TylerMcBride) will either drop a Black Hole Bomb, Electric Mine, Ice Mine, Squid Bomb, Gravity Bomb, etc. 6.5 second cooldown
Damage (Black Hole Bomb): 2 per ability level+10% of Skillz
Damage Per Second (Electric Mine): 1 per ability level+5% of Skillz
Note: These are the bombs that do or give you bad effects and stuff. The Gravity Bomb (the green one) will prevent recalls, jumps, getting knocked airborne, flights, etc.
Number 4. Nuke: PolyHex (TylerMcBride) targets a certain area. That area will later get hit by a nuke that will have enemies take __% of their health as damage. 45 second cooldown
Percent: 20+10 per ability level
Note: Same as the one in Super Bomb Survival, it lands slowly.
Description for PolyHex (TylerMcBride):
He can harass you with the many bombs he has in Super Bomb Survival that will keep you on your feet. Remember that those bombs can be moved around and explode after a certain amount of time. If you see a red light at a certain area, move away from it or get exploded by a nuke. The nuke falls slowly so dodging would be easy although touching it would make it explode instantly.
Advantages:
-Can place a lot of explosives at any time he wants (except the nuke) so he can be good for harassing enemies or keeping them on their toes
-Has the walkspeed of a melee
-The Nuke deals percent based damage
Disadvantages:
-Some bombs take a bit of time to explode and during that time, enemies can move away from them and push them around
-The Nuke can easily be dodged if the enemy sees the red light and it falls slow
#Dued1#
Buffing Support
Dued1 heads into League Of Roblox supporting his teammates way more than fighting. He will be giving his teammates pizza and soda to keep their energy up as well as giving them tix for doing everything.
Stats:
10 (+2) toughness and resistance. 20 (+4) H4x
Basic Attack: Throws a slice of pizza or can of mountain dew (20% of H4x)
Moves:
Number 1. Pizza Delivery: Dued1 sends a pizza delivery person at a direction. As he or she passes by allies, he/she will be giving pizza or mountain dew that heal __. Enemies however, if they get in their way, they get __ damage. This ability's cooldown is reduced by 1 for every ally healed and is increased by 1 for each enemy hit. 10 second cooldown
Heal: 10 per ability level+30% of H4x
Damage: 5 per ability level+25% of H4x
Note: The pizza delivery person can either be on a scooter, car, or whatever. Dued1 won't be getting any soda or pizza from the delivery people he sends.
Number 2. Builder Brother's Pizza: Dued1 gives pizza and soda to his allies around him. They heal __ as well as temporarily increasing everyone of their stats by _. 15 second cooldown
Heal: 10 per ability level+35% of H4x
Buff: 2 per ability level
Note: The buffs he gives to his allies will disappear when they are killed. He will also get healed as well as getting the buff.
Number 3. Paycheck: Dued1 gives a paycheck of ___ tix to any ally he wants. 15 second cooldown
Tix: 50 per ability level
Notes: Dued1 can't give himself tix
Number 4. Profit: For the next 10 seconds, Pizza Delivery will give Dued1 __ tix for every ally that gets soda or pizza (same thing goes for Builder Brother's Pizza) but he'll lose __ tix for every enemy hit by the Pizza Delivery People. When he gives Bonus Checks, he also gives himself __ tix.
Cooldown: 60-5 per ability level
Tix Gain (Bonus Checks): 20 per ability level
Tix Gain (from Pizza Delivery and Builder Brother's Pizza): 10 per ability level
Tix Loss: 2 per ability level
Description for Dued1:
He will always be healing his allies and giving them tix although mostly, he can't do it on himself. Getting rid of him first would be your focus although he'd usually be with some teammate. His ultimate, whenever he gives soda and pizza to allies, gives him tix. Same thing goes for the delivery people he sends however, he loses tix for each time the delivery people hits allies. Whenever he gives tix to his allies, he will also get some himself.
Advantages:
-Has Some Of The Best Heals
-Gives Tix
-Ultimate Gives Dued1 himself a lot of tix whenever he gives pizza, soda, and paychecks to his allies.
Disadvantages:
-If the delivery people hit enemies, the cooldown of Pizza Delivery is increased. While he's in his state where he can get himself tix, he'll lose tix if the delivery people hit enemies.
-He can't really use Pizza Delivery nor Paycheck on himself
-He's mostly gonna be supporting and he stinks at offense
#Erik Cassel#
Sustain Carry
Erik Cassel was the co-founder Roblox and he's dead because of Cancer in February 11th, 2013 but his Roblox avatar got itself into League Of Roblox (thanks to the Roblox Staff and to us) after a few years. He still has his scripting skills, even though he's not alive anymore. Atleast in the battlefield, he'll stay longer. We miss you Erik, hope this will is our tribute to you. Rest In Peace Erik Cassel, the Co-Founder, Administrator, and former VP of Engineering on Roblox.
Stats:
Toughness: 5 (+5). Resistance 10 (+5). H4x 20 (+2.5). Speed Of A Ranged Character
Basic Attack: Throws a sand colored projectile (looks like a cube)
Moves:
Number 1. Rocket Mayhem: Erik fires a rocket that explodes on impact. It deals __ damage. If it hits, the cooldown resets (goes back to 0). 5 seconds of cooldown
Number: 2+1 per ability level
Damage: 5 per ability level+30% of H4x
Number 2. Game Of Life: Erik fires a projectile. Upon hit, it steals __% of the enemy's health and gives 1/2 of it to Erik. The enemy hit with the projectile has their attack power lowered by __. 10 second cooldown
Percent: 12.5+2.5 per ability level
Attack Debuff: 5 per ability level+30% of H4x
Note: The projectile is green and looks like BrightEyes' projectile from Battle For Roblox. There's like a 0.5 second casting time and it flies really fast.
Number 3. Menger Sponge: Erik Cassel uses the Menger Sponge Script. He creates a small Menger Sponge and he throws it. If it hits an enemy, it will deal __ damage and then it splits into 2 Menger Sponges and those deal 1/2 of the damage of the original Menger Sponge and it caries on until they all don't hit anything. 15 second cooldown
Damage: 10 per ability level+40% of H4x
Note: The directions the smaller Menger Sponges go, it's random. It's not controlled. They keep on splitting until they don't hit anything. Also, when they split, they're still the same size. They didn't shrink although their damage will still split.
Number 4. The Great Revival: Erik will revive himself if he gets killed before __ seconds. When he revives himself, he's fully healed. 45 second cooldown
Time: 2.5+2.5 per ability level
Note: In case you don't understand, so it's like this, Erik uses this ability and the effect will disappear in 10 seconds. If Erik dies before the 10 seconds, he gets revived and fully healed.
Description for Erik Cassel:
Erik's ultimate will revive him if you kill him within a certain amount of time so make sure to kill him after the certain amount of time. Anyway, his attacks: if his rocket hits you, the cooldown will reset, making Erik able to use it again. If you see his right hand catching energy or something, he's about to throw a fast green projectile that will drain some of your HP as well as lowering your attack power. The Menger Sponge he throws will split into 2 Menger Sponges when it hits and it keeps on going until it doesn't hit anything.
Advantage:
-Can stay longer in a battlefield (due to his ultimate)
-Abilities have decent cooldowns
Disadvantages:
-Erik's abilities that can hurt enemies can be hard to get used to
-His abilities don't seem to compliment each other in combos that much.
-Also, he doesn't have any Crowd Control other than an Attack Debuff
-He has no speed buff or any kind of dash (a dash itself, jump, flight, teleport, etc).
Posted Sep 16, 2015, 7:19 AM UTC · edited