Re-work of clan mechanics/features
Hey everyone, I feel like clan mechanics already done too much bad stuff and it's about to time to change something about them.
Firstly I would like to list why I do believe that current clan system isn't healthy for the game:
- clan numbers are too small because of what it's hard to create nice and active communities. If you had let's say 100 members there would be a lot bigger chance that a discussion will start and clan members will get to know each other and socialize a bit
- HZE influence on immortals (HS gain) somewhat forces players to instead of inviting people which they would like (personality-wise), to recruit those who are most usefull.
- HS gain from immortals as most mentioned is completely OP, and discourages many people from playing the actual game. Additionally it the gaming experience a lot less enjoyable since you have the feeling that you could just log in once to kill 1 immortal which would give you more HS than a whole day of intense grinding primals.
- Ability to boost lower clan members (because of the HZE - immortal HS gain interaction) takes away a lot of the game from them (when you get into the late game, you actually realize that early-mid was the most fun part of the game)
- There are some other which I won't mention to not enlarge the wall of text
Because of above I would like to suggest a complete rework of clans, which would change why people want to join a clan, boost social aspects of clan and bring something new to achieve (outside of HS).
- Immortals instead of HS should be giving completely new currency: lets call it **Guild Coins(( (GC)
- For every immortal killed, CLAN would gain certain ammount of GC's, while clan members who participated in killing a raid would also gain GC's but in a lot smaller ammounts
- There would be 2 ways of spending GC's a) unlocking new features b) buying new features after them being unlocked
- GC's added to CLANs treshold could be spent only by Clan Leader (or someone with privilages - new feature mentioned below) and only on unlocking new features
- List of suggested feauters that could be bought by clan members via GC's (focusing mainly on enchancing clan functionality and visual aspects of the game):
- increase of clan size (max number of members)
- increase number of immortals spawned during a day
- increase dmg and GC's gain multiplayer for entire clan when fighting immortals or if you wanted we could create whole new set of ancients called clan ancients which would increase GC's farming efficiency and would require GC's to purchase/upgrade
- new layouts (i.e. different colours for clan tab, heroes tab (window in which you buy heroes when progressing), ancient tabs etc)
- new clan tab features:
polls giving ability to vote by members which feature to upgrade next (would automaticaly reset poll voting options after buying any feature by clan leader) on clan member list - small information indicating if someone is online (and maybe if online on which zone he actually is) on clan member list - basic informations about a player: HZE, total ammount of SOULS clan members rank system - i.e. recruits/soldiers/generals etc, with different privilages
- maybe ability for all clan members to start with a unlocked hero (i.e. if clan would buy 1 lvl of midas, every clan member after ascending would start with 1 lvl of that hero - ofc some limitation for low HS/HZE players would have to be done) and the prices should be astronomically high
- many others
All of the suggested features are just an ideas of what could be added without influencing main core of the game (increasing your HZE and total ammounts of HS). I feel like such a system where CLAN gets a big ammount of new currency to unlock stuff for purchase by other clan members would encourage communication, teamplay and boost/create social aspects of the game which would definitely enchance overall gaming experience. People would have a reason to check clan Tab everyday but not be obligated/forced to (currently if you don't attack raid it's an insane loss). Additionally such an approach would create a almost endless and easy way of developing the game by adding new graphic designs (i'm sure some of those could be even done by community) and last but not least offer a nice way of contributing to the game -> players could donate $$ for GC's and gain some cool visual rewards but at the same time wouldn't get any unfair advantage which if existed could create big frustration/demotivation for "free" players.
tl;dr current clan system sucks and nobody likes it, clans shouldnt give HS, or boost HS gain, second list contains my suggestions.
Posted Sep 16, 2015, 8:13 AM UTC · edited