All custom-race campaign. How are my rules for race building?
Between "serious" campaigns I like to do "silly" ones. This is what I'm doing for my upcoming silly campaign:
Everyone builds a custom race with 5RP for level 1 using the rules in the Advanced Race Guild. Normal classes and everything.
After every single session, you level up with the final session being played at level 20. You also get 2 more RP to work with and can change your entire racial build if you want. This works in the "plot" of the silly game (it has almost no plot on purpose). More details can be found here, though that document was written for a newer player and goes over a lot of basics.
Are there any horrible issues I'm walking into? What are the most OP things you can think of when you combine any first-party resources plus a completely custom race at 5RP-23RP? Should I make this top out at higher than 23?
Posted Sep 20, 2015, 5:54 PM UTC
I recommend you go a little more power-mad. At level 1 players can invest 1 RP into any of the different race categories, but only 1 point per category. Every level thereafter they can add 1 RP trait to 2 different categories, or replace an ability in 1 category with a different ability worth 1 additional RP. Then at level 20 they get to add a new creature type OR size change.
Edit: I misread the rules! In retrospect I like everything but the total re-write. I would allow the players to re-write the points out of any 1 category of abilities at each level. I might also allow players to roll randomly for 3 1-rp abilities rather than select 2 RP worth of options, but these abilities can't be re-assigned later.
I'm doing the rewrite for two reasons:
I expect people to make mistakes because they have never done anything like this AND one of the players is going to be new to Pathfinder in general (less than ideal, but he wants a campaign and I don't want to make him wait THAT long before my next serious one). Being able to redo it means that mistakes don't hurt as much.
It's actually less work for me as the DM. It's just counting RP vs what they have to spend. I don't have to decide when what can be swapped out and when it can't and so on.