r/rct•
Ghostanus

[2] WIP I started a few days ago. Loving OpenRCT2

[2] WIP I started a few days ago. Loving OpenRCT2

Posted Oct 18, 2015, 5:46 PM UTC

7021
seattleandrew•

I've seen it referenced a lot, what's the deal with OpenRCT2, as opposed to RCT2?

6
Piece_Maker2•

It's an open source re-implementation of the original RCT2. Basically, advantages are that it could be made more portable to different/newer OS's, bugs could be fixed, new features could be added, cheat codes added etc.

12
tstorm004•

Don't forget more resolutions and wide screen support!

7
Piece_Maker2•

I thought that came under new features but yep :D

I've never actually tried OpenRCT2, I've been waiting on a native Linux version, which is apparently now a thing, so I've installed it and will be messing with it ;)

1
tstorm004•

Haha no worries, I was just emphasizing it

2
LemonRaven•

one thing to mention, its not super super stable yet, but if you save often its definitely worth switching.

3
Krutonium[1][2][3][W][OpenRCT2 Launcher Dev]•

I mean, if you avoid doing things like making infinite loops, it's generally pretty stable.

4
LemonRaven•

Oy yeah definitely. It was mostly in the scenario editor for me.

1
GhostanusOP•

I've only had a couple crashes, and it's because I didn't merge properly. Really smooth too unless you're 1920x1080 resolution with a crowded park.

1
ATN-AntronachDeath Slide was great!•

The lack of deccoration on the car ride is shameful. Just sayin' ;)

2
GhostanusOP•

Not sure what to do with it yet!

1
IntelOrcaOpenRCT2 dev•

I assume you used to the random map generator to create this map?

2
GhostanusOP•

Yes. I love that option so much. I prefer building to the environment instead of building something then shaping the environment to suit it. Whenever it's a large open plain, there's an infinite amount of possibilities, so I get overwhelmed and end up staring at it for hours.

5
IntelOrcaOpenRCT2 dev•

Yes its easier and more natural to build around a pre-created landscape. I would at some point like to try and make the random map generator capable of creating rivers and waterfalls as well.

2
GhostanusOP•

That would be pretty sweet. Another cool feature I would like to see added is a selector (similar to what's already there) that allows you to adjust how much of each type of landscape is generated. How much sand, dirt, grass, grass-dirt, etc.

1
IntelOrcaOpenRCT2 dev•

Well currently it sets the terrain based on the height / water level.

2
acerbumdulce•

What does 'WIP' stand for?

2
GhostanusOP•

work in progress

2
TopThriller•

How did you get a flat launch on the blue looping coaster?

1